![]() |
|
|
#1 |
|
Registered User
Join Date: Apr. 11th, 2006
Posts: 695
|
ShakeView
Has anyone had any experience by default using any of the following PlayerController functions?:
ShakeView ShakeViewEvent SetAmbientShake I've been attempting to create a weapon that will cause some shaking in the player's view when used, but I'm not having any luck when it comes to actually getting these effects to occur in game (or perhaps the effect is too subtle, even when using high values)? Here's an example of one of the calls I'm using (the values are a little extreme just to try and see if any noticeable effect will take place - doesn't seem so): Code:
PlayerController(Other.Controller).ShakeView(vect(2500,2500,2500), vect(2500,2500,2500), 6, vect(1500,1500,1500), vect(2000,2000,2000), 10); Last edited by Wail of Suicide; 18th Apr 2010 at 06:41 PM. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|