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#1 |
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Banned
Join Date: Jan. 10th, 2009
Location: Germany
Posts: 404
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Alpha Classes project
Who wants to become original recruited and makes this small mod?
It should be called the AlphaPackage or so and contend three of the original UT pawns: AlphaSkaarij AlphaTmale2 AlphaXan(fix313!) They must have 300 health and be selectable as usual about the player and bot configuration setups. Consider that they shall access the same skin selection. Edit: The Xan isnt neccesary and also not the new default health!
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[SIGPIC][/SIGPIC] http://forums.beyondunreal.com/showthread.php?t=182871 FAVORITE UT99 SERVER: Multiplay.co.uk - Publik DM #5 Last edited by Kaal979; 15th Apr 2010 at 04:59 AM. |
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#2 |
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Banned
Join Date: Jan. 10th, 2009
Location: Germany
Posts: 404
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If its maybe too difficult to enable the skins thats not so worse.
It should be possible to make new skin files then.
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[SIGPIC][/SIGPIC] http://forums.beyondunreal.com/showthread.php?t=182871 FAVORITE UT99 SERVER: Multiplay.co.uk - Publik DM #5 Last edited by Kaal979; 8th Mar 2010 at 08:06 PM. |
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#3 |
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Banned
Join Date: Jan. 10th, 2009
Location: Germany
Posts: 404
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Another important point is that the new classes are thought to alter the basic ones.
This comes very handy with the console command set classname variable value which allows to change certain classes properties like e.g. the health amount (even beyond respawn!)
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[SIGPIC][/SIGPIC] http://forums.beyondunreal.com/showthread.php?t=182871 FAVORITE UT99 SERVER: Multiplay.co.uk - Publik DM #5 Last edited by Kaal979; 8th Mar 2010 at 08:17 PM. |
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#4 |
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I don't quite get what you are trying to do. Do you want monster classes with special abilities? Or do you want just the tournament classes only with 300 health?
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#5 |
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Banned
Join Date: Jan. 10th, 2009
Location: Germany
Posts: 404
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Monsters are too difficult to skin i guess.
But you are right I want the original classes as some kind of monsters with special demon skins. Since the original classes cant be used for modification (via console command) because they act as basic troops I need new classes which are the same model and animations but are a different class.
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[SIGPIC][/SIGPIC] http://forums.beyondunreal.com/showthread.php?t=182871 FAVORITE UT99 SERVER: Multiplay.co.uk - Publik DM #5 Last edited by Kaal979; 9th Mar 2010 at 05:30 PM. |
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#6 |
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That should be pretty trivial to make.
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#7 |
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Banned
Join Date: Jan. 10th, 2009
Location: Germany
Posts: 404
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Oh really - thats great!
Please make it and link it here!
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[SIGPIC][/SIGPIC] http://forums.beyondunreal.com/showthread.php?t=182871 FAVORITE UT99 SERVER: Multiplay.co.uk - Publik DM #5 |
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#8 |
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Sorry it took so long to respond. But really why making such a class anyway? To me it is just a complete waste, because you see, you can alter playerpawn health, that is if you are admin or offline. "Admin set playerpawn health 900" for example
Also you can just subclass it and choose the basic health yourself, it is really trivial, just make new class in editor under tmale1 or what and then change its health at pawn health, compile change scripts and save package. Or if you want the command working online without admin and even be different(as in the command will just be sethealth etc), I can provide you with that, so you can change health anytime, but that can be used to cheating online and I fear it can lead to abuse. |
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#9 |
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Banned
Join Date: Jan. 10th, 2009
Location: Germany
Posts: 404
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I already tried this admin set playerpawn health 300 with several bot names and skin names
but it only works with the player (me) what I do not want. I there maybe a certaim way to use this for specified bots? I will also try this subclassing again although it didnt work when I tried it before.
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[SIGPIC][/SIGPIC] http://forums.beyondunreal.com/showthread.php?t=182871 FAVORITE UT99 SERVER: Multiplay.co.uk - Publik DM #5 |
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#10 | |
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Quote:
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