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Old 11th Feb 2010, 09:52 PM   #1
Kaal979
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Question pawn skin making

I want to integrate a respawning unreal behemot pawn in UT99 maps.
But first I want to make a new skin.
How can I do that? Please help!

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Old 16th Feb 2010, 07:15 PM   #2
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Im trying around with this tutorial:
http://www.planetmonsterhunt.com/map...pingGuide.html
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Old 19th May 2010, 01:45 PM   #3
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Question

Is there a console command which spawns Unreal behemoths in UT?
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Old 19th May 2010, 02:25 PM   #4
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The commands iamtheone and summon unreali.behemoth doesnt seem to work.
BTW - I found out that modelling tools like milkshape also preview the skins.
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Old 19th May 2010, 03:18 PM   #5
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COMBO BREAKER.
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Old 21st May 2010, 08:13 AM   #6
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Now I found out that summon.unreali.brute works well
but they are too weak and seemingly attack everyone.
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Old 21st May 2010, 07:31 PM   #7
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Quote:
Originally Posted by Kaal979 View Post
I want to integrate a respawning unreal behemot pawn in UT99 maps.
But first I want to make a new skin.
How can I do that? Please help!

A good thing to do might be to find the Brute in the Mesh Browser in UnrealEd, right-click and look through its properties to find out what .utx file the original Brute skin is located in, it probably is Unreali? And if I remember correctly, Ued (or at least the UT99 version, anyway) does export textures to either .bmp or pcx.
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Old 26th May 2010, 08:10 AM   #8
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Question

???
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Old 29th May 2010, 02:03 AM   #9
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???
What's the problem?
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Old 29th May 2010, 07:37 AM   #10
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Quote:
Originally Posted by Kaal979 View Post
I want to integrate a respawning unreal behemot pawn in UT99 maps.
But first I want to make a new skin.
How can I do that? Please help!
Do you want a bot that spawns on one team, or a monster that randomly spawns on the map? The MonsterSpawn mod would work if you want the latter.
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