Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > General Infiltration Discussion

Reply
 
Thread Tools Display Modes
Old 5th Feb 2010, 01:20 PM   #1
blobs ur uncle
Registered User
 
blobs ur uncle's Avatar
 
Join Date: Feb. 3rd, 2010
Posts: 44
infiltration with enb series!?

don't think this has been posted here? but I thought this looked damn good.
http://www.youtube.com/watch?v=sTI4wa7F4bo
this one looks quite good too:
http://www.youtube.com/watch?v=zl-8nVAjLGo
in the description for that one he states that he used enb series for deus ex with psytex and camotex. anyone else tried this?
blobs ur uncle is offline   Reply With Quote
Old 13th Feb 2010, 03:07 PM   #2
zeep
:(
 
zeep's Avatar
 
Join Date: Feb. 16th, 2001
Posts: 1,737
Wow those bumpmaps are looking good with Inf! It's Chris' renderer, but the deusx one aparently.

http://www.youtube.com/watch?v=zl-8nVAjLGo

Thanks for the heads up, i think i'll reinstall everything again just to see that.
zeep is offline   Reply With Quote
Old 13th Feb 2010, 05:15 PM   #3
geogob
Koohii o nomimasu ka?
 
geogob's Avatar
 
Join Date: Mar. 11th, 2000
Location: replication{ reliable if( Role==ROLE_Authority ) Tick;}
Posts: 4,148
I miss INF :s

In wonder if it'll run on my macbook pro without melting it. I've left my other computers in Canada for now, and it's the only one I have with me in Germany. For once I'd be on the servers when other people actually play :P
__________________


--
Intelligenti Pauca

--
Get RealTargets - INF_Loadlim - INF Mod Team addons
geogob is offline   Reply With Quote
Old 13th Feb 2010, 08:34 PM   #4
Psychomorph
 
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,216
And your "ping disadvantage" is gone too, so go ahead and hop in on a server if you find time. Furthermore, enjoy your stay over here.

By the way, I had a nice 1 on 1 match with {GD}SWAT last week, I'd love to play more non-coop INF, if I only could get UT to work on my vista laptop (my ancient XP machine punishes me with to many crashes).
Psychomorph is offline   Reply With Quote
Old 16th Feb 2010, 03:03 PM   #5
UN17
Taijutsu Specialist
 
UN17's Avatar
 
Join Date: Dec. 7th, 2003
Posts: 675
Wow! If it weren't for the low poly landscape, I feel like I'm playing INF: Source with HDR

The online community is pretty dead though. I'm surprised how many Youtube vids of INF there are, but no players online. Very cool mod, thanks for the link!
__________________
We can rebuild him. We have the technology.
Better... Stronger... Faster...
UN17 is offline   Reply With Quote
Old 16th Feb 2010, 05:46 PM   #6
Psychomorph
 
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,216
Right now there are 3 players playing co-op, before that we had a 5 on 5 DTAS. In INF it is all a matter of luck when and how many players you meet online.
Psychomorph is offline   Reply With Quote
Old 24th Feb 2010, 07:16 PM   #7
ant75
aaaaaaaaaaaaaaaaa
 
ant75's Avatar
 
Join Date: Jan. 11th, 2001
Location: Paris
Posts: 1,050
Has anyone tried it ? I don't know the first thing about ENB series but this makes me want to launch Inf again.
__________________
ant75 is offline   Reply With Quote
Old 28th Feb 2010, 03:11 PM   #8
blobs ur uncle
Registered User
 
blobs ur uncle's Avatar
 
Join Date: Feb. 3rd, 2010
Posts: 44
I tried it out using the bloom ut file: http://www.ut-files.com/index.php?di..._Renders/D3D9/

It didnt look like the vid though. I reckon the guy did some tweaking inside the files to get it to look more natural and better either that or a different file.I was getting waaay too much bloom and lots of unnecessary bump mapping (lots of surfaces that didnt need bump mapping) when using the file above.

Last edited by blobs ur uncle; 28th Feb 2010 at 03:14 PM.
blobs ur uncle is offline   Reply With Quote
Old 6th Mar 2010, 09:31 AM   #9
Coop-Stogie
Registered User
 
Join Date: Dec. 7th, 2008
Posts: 83
Quote:
Originally Posted by UN17 View Post
The online community is pretty dead though. I'm surprised how many Youtube vids of INF there are, but no players online.
I know a few guys who would like to play inf, but the amount of Mut`s you have to install seperatly scared them away. Inf REALLY needs a bloody update, that includes EVERYTHING that has been released after the CE Edition. CROWZE hurry up !!!
__________________
PS: Sry for my bad english, i hope you know what i mean
Coop-Stogie is offline   Reply With Quote
Old 6th Mar 2010, 10:05 AM   #10
zeep
:(
 
zeep's Avatar
 
Join Date: Feb. 16th, 2001
Posts: 1,737
If that happens it really needs to be more of a community initiative. Start a thread where everybody posts the muties, camos, renderers, weapon(s)(packs) that are needed with downloadable links plus descriptions how to install and setup everything. Then archive that and let some users test it. Finally just release it as a big rar/zip file that simply unpacks in the Unreal Tournament folder.

At that point finding someone who can make an installer shouldn't be so difficult.

Or just pay someone to port everything to UDK!
zeep is offline   Reply With Quote
Old 6th Mar 2010, 06:45 PM   #11
theRoadStroker
A Dickcheese Faggot
 
theRoadStroker's Avatar
 
Join Date: May. 28th, 2005
Posts: 224
well stogie , tell your friends that you don't need every mut out there, the one and only mut that is needed (and the most pain in the ass to install / find ) is psytex, the rest you can just download from the server itself

But I'll be on that train if we/someone is going to port inf to the UDK .... High 5 oooooh yeah!
__________________
Download FacePack2007

Download Camo2008 - rar
Download Camo2008 - zip


PSN : theRoadstroker
PS3 : UT3
theRoadStroker is offline   Reply With Quote
Old 2nd Apr 2010, 05:46 PM   #12
yaofpfan
Registered User
 
Join Date: Dec. 14th, 2009
Posts: 3
Funny to see you rediscover these, although I posted one of them in the SCAR topic a while ago.

I used the latest ENB series for DeusEx (http://enbdev.com/enbseries_deusex_v0075e.zip ), latest UT DirectX9 renderer at the time of posting (http://www.cwdohnal.com/utglr/ ) and toned down bumpmaps at half the depth (Shift + F12, then 3 (or 5?) + PgDn to change it to 0.5, if I remember well)

Last edited by yaofpfan; 2nd Apr 2010 at 05:47 PM.
yaofpfan is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:20 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer