UE3 - UT3 Bright seems when meshes overlap

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vonSkellington

New Member
Jan 29, 2010
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Hey!
I have this problem with meshes fading off the further off the camera is from the mesh. Not sure if this is some kind of z-fighting as the model lod's or something with the material. I don't get this if i use BLEND_translucent on the material, but that blendmode seems to have sorting issues and the whole material gets darker.

blendMasked.jpg


blendTranslucent.jpg


So. How do i solve this? Is it in the mesh? Can i control this? Is it in the material? If so, can i get rid of these seems with BLEND_Opaque or BLEND_Masked? AND can i control the sorting on BLEND_Translucent?

thanks


/Mike


vonSkellington.com