Hey!
I have this problem with meshes fading off the further off the camera is from the mesh. Not sure if this is some kind of z-fighting as the model lod's or something with the material. I don't get this if i use BLEND_translucent on the material, but that blendmode seems to have sorting issues and the whole material gets darker.
So. How do i solve this? Is it in the mesh? Can i control this? Is it in the material? If so, can i get rid of these seems with BLEND_Opaque or BLEND_Masked? AND can i control the sorting on BLEND_Translucent?
thanks
/Mike
vonSkellington.com
I have this problem with meshes fading off the further off the camera is from the mesh. Not sure if this is some kind of z-fighting as the model lod's or something with the material. I don't get this if i use BLEND_translucent on the material, but that blendmode seems to have sorting issues and the whole material gets darker.
So. How do i solve this? Is it in the mesh? Can i control this? Is it in the material? If so, can i get rid of these seems with BLEND_Opaque or BLEND_Masked? AND can i control the sorting on BLEND_Translucent?
thanks
/Mike
vonSkellington.com