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#1 |
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DM-Primal (UDK Level)
Here's a level I have been working on for a while. Doing a lot of custom art as well as some custom animations for the fish and insects that will navigate through the level. Keep in mind this is only about 70% done so far so its not final yet! Level Doesn't have a name quite yet :P
![]() ![]() ![]() Update: Download: http://evilmrfrank.com/Files/DM-Primal.zip Last edited by evilmrfrank; 3rd Mar 2010 at 04:03 PM. |
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#2 |
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pretty
![]() Lightmass makes things look so much better!
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'Friendly Fire: Just A Finger Slippin' Good Shot!' mozidesign.com twitter: @mozidesigner |
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#4 |
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Your 70% make some people's 100% look really bad.
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#6 |
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Looks very good!
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#7 |
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Seems to blend in pretty nicely for me. Yeah.. lightmass and ambient occlusion. I much desire this in older UE3 editors.
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#8 |
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Looking superb so far - my only criticism would be the limited colour palette, which is very green.
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#9 |
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I don't like the yellow flowers too much. They don't seem to belong there. But yeah, pure nitpicking, as the whole thing looks really stunning!
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#10 |
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That looks superb!
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#12 | |
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Quote:
________________________________________ Jesse (SuperAlgae) Banet DM-HardFall .. download and screenshots |
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#13 |
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You can't really make maps for UT3 in the UDK editor.
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#14 |
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I don't think UDK has any 'game support' meaning you can make maps all you want with their limited set of assets. (Which reminds me I need to do a test of importing some assets into UDK at home) But you can't play DM (or maybe you can) but nothing like CTF, Warfare etc for standard UT 3 gameplay. It's more to create scenes and you can do some cool scripted things. But UDK is a great tool to build something from the ground up. I believe recently Prometheus re-released their mod as a UDK release.
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'Friendly Fire: Just A Finger Slippin' Good Shot!' mozidesign.com twitter: @mozidesigner |
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#15 |
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Looks fine, but I wish you wouldn't use the old UT3 meshes, they are making it pretty boring to look at. D:
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#16 |
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That's all UDK has. Some stuff from the industrial city meshes, a few Asian theme and pretty much all of the Necris stuff.
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'Friendly Fire: Just A Finger Slippin' Good Shot!' mozidesign.com twitter: @mozidesigner |
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#17 |
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I know that. He should make custom ones. UDK is a fresh start, a chance to show what UE3 (and evilmrfrank) is capable of. No point sticking with assets that were made for a two and a half year old game.
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#18 | |
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Quote:
Oh, and is postprocess/bloom enabled in the screenshots? Since it looks a little bit too yellow-greenish and that makes it monotonic. |
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#19 |
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The map looks great but I don't really like the lighting. You seem to use these very aggressive and unusual colors for the sunlight in all of your maps and it overpowers the rest of the lighting scheme. Also I agree some of the tech stuff looks out of place.
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#20 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,720
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I don't care what anyone says.
This stuff is amazing.
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