|27th Dec 2009, 11:48 AM||#1|
Join Date: Mar. 24th, 2009
Kismet/Matinee Efficiency Question
Will it make a difference if a matinee sequence starts at the beginning of the game using a level startup even though the player cannot see the matinee sequence happening because its taking place in another room. Or should the sequence start via a trigger when the player reaches closer to the room with the matinee sequence.
Would using a trigger make the game more efficient in terms of cpu memory processing or something or would it make no difference.
The question sounds complicated I know!
Any help would be appreciated.
|27th Dec 2009, 12:22 PM||#2|
No doubt, doing something is more work than not doing it. If the matinee sequence is just for visual effects, I guess you could start/stop it via Touch Status of a TriggerVolume large enough to enclose the area from which the sequence animations are visible.
Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives
Everything you ever wanted to know about replication | UnrealScript security considerations
<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
|kismet matinee trigger level startup|