![]() |
|
|
#1 |
|
Registered User
Join Date: Mar. 24th, 2009
Posts: 11
|
Kismet/Matinee Efficiency Question
Hi everyone,
Will it make a difference if a matinee sequence starts at the beginning of the game using a level startup even though the player cannot see the matinee sequence happening because its taking place in another room. Or should the sequence start via a trigger when the player reaches closer to the room with the matinee sequence. Would using a trigger make the game more efficient in terms of cpu memory processing or something or would it make no difference. The question sounds complicated I know! Any help would be appreciated. |
|
|
|
|
|
#2 |
|
No doubt, doing something is more work than not doing it. If the matinee sequence is just for visual effects, I guess you could start/stop it via Touch Status of a TriggerVolume large enough to enclose the area from which the sequence animations are visible.
__________________
Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
|
|
|
|
|
|
#3 |
|
Registered User
Join Date: Mar. 24th, 2009
Posts: 11
|
Thanks. Would certainly make sense
|
|
|
|
![]() |
| Tags |
| kismet matinee trigger level startup |
| Thread Tools | |
| Display Modes | |
|
|