News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Reply
 
Thread Tools Display Modes
Old 27th Dec 2009, 11:48 AM   #1
usman1701
Registered User
 
Join Date: Mar. 24th, 2009
Posts: 11
Kismet/Matinee Efficiency Question

Hi everyone,

Will it make a difference if a matinee sequence starts at the beginning of the game using a level startup even though the player cannot see the matinee sequence happening because its taking place in another room. Or should the sequence start via a trigger when the player reaches closer to the room with the matinee sequence.

Would using a trigger make the game more efficient in terms of cpu memory processing or something or would it make no difference.

The question sounds complicated I know!

Any help would be appreciated.
usman1701 is offline   Reply With Quote
Old 27th Dec 2009, 12:22 PM   #2
Wormbo
 
Wormbo's Avatar
 
Join Date: Jun. 4th, 2001
Location: Germany
Posts: 5,774
No doubt, doing something is more work than not doing it. If the matinee sequence is just for visual effects, I guess you could start/stop it via Touch Status of a TriggerVolume large enough to enclose the area from which the sequence animations are visible.
__________________
Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak/JDN | Unreal Wiki | Liandri Archives
Everything you ever wanted to know about replication| UnrealScript security considerations
<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> nono
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
Wormbo is offline   Reply With Quote
Old 27th Dec 2009, 03:49 PM   #3
usman1701
Registered User
 
Join Date: Mar. 24th, 2009
Posts: 11
Thanks. Would certainly make sense
usman1701 is offline   Reply With Quote
Reply

Tags
kismet matinee trigger level startup

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:14 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer