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Old 27th Dec 2009, 12:48 PM   #1
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Kismet/Matinee Efficiency Question

Hi everyone,

Will it make a difference if a matinee sequence starts at the beginning of the game using a level startup even though the player cannot see the matinee sequence happening because its taking place in another room. Or should the sequence start via a trigger when the player reaches closer to the room with the matinee sequence.

Would using a trigger make the game more efficient in terms of cpu memory processing or something or would it make no difference.

The question sounds complicated I know!

Any help would be appreciated.
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Old 27th Dec 2009, 01:22 PM   #2
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No doubt, doing something is more work than not doing it. If the matinee sequence is just for visual effects, I guess you could start/stop it via Touch Status of a TriggerVolume large enough to enclose the area from which the sequence animations are visible.
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Old 27th Dec 2009, 04:49 PM   #3
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Thanks. Would certainly make sense
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kismet matinee trigger level startup

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