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Old 8th Dec 2009, 12:00 AM   #1
Hyper_Shado
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Changing things about the player...

Hi, know how in Whizzle they started with just a ball and gave it controls, physics, etc. to become a full-fledged character? I'm trying to do something like that with a wheel. However, I'm not sure where to start - do I need to create bones for the Wheel? I don't see menus for things like editing physics and such on Static Meshes...

Also, this might be a pointless question since I haven't tried it yet, but is there some way to transform a character by the press of a button (e.g. I want to transform my running character into the wheel)?
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Old 8th Dec 2009, 02:05 AM   #2
Sir_Brizz
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The full source code for Whizzle was released. Looking through that might be helpful.
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Old 8th Dec 2009, 07:03 AM   #3
Hyper_Shado
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Oh, so I have to write code for such a thing? There's no easy menu to set up movement speed and such?
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Old 8th Dec 2009, 07:54 AM   #4
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Yes you really need unrealscript for that.

There are sub editors and menu for physics on staticmeshes but none of that will really help without the backend unrealscript.
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Old 8th Dec 2009, 08:50 AM   #5
Hyper_Shado
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I see... I'll be back in 2 years then!
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