News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > UnrealEngine2 Runtime > Level Design, Skinning and Modelling

Reply
 
Thread Tools Display Modes
Old 6th Dec 2009, 04:13 AM   #1
ironvil
Registered User
 
Join Date: Dec. 5th, 2009
Posts: 3
Exclamation Help needed for multiple floor elevator

I need an elevator for more than 5 floors that will stop at each floor if you approach the door or click a button if easier to do. The it will travel up one floor at a time pausing for 2 secs on each floor. I need this otherwise my star destroyer is going to take 20 mins to get up to the bridge from the main deck Please help Ironvil. Should I post on Scripting page as well
ironvil is offline   Reply With Quote
Old 7th Feb 2011, 09:42 AM   #2
VendorX
Registered User
 
VendorX's Avatar
 
Join Date: Aug. 2nd, 2010
Location: BXL/Paris
Posts: 201
If you dont fund your 'multiple floor elevator' let me know.
VendorX is offline   Reply With Quote
Old 10th Feb 2011, 02:46 PM   #3
ironvil
Registered User
 
Join Date: Dec. 5th, 2009
Posts: 3
I still haven't found anything yet. Still the one thing missing from the whole thing thanks for answering.
ironvil is offline   Reply With Quote
Old 10th Feb 2011, 04:07 PM   #4
VendorX
Registered User
 
VendorX's Avatar
 
Join Date: Aug. 2nd, 2010
Location: BXL/Paris
Posts: 201
Well, you found it... If you playd SCPT, then you probably seean lift like that. I tryed extract script for that lift, but it's ipossible. Ony default proerties... With those informations i made my own. That lift support eight floors, can trigger the doors in every floor and you can attache one door to it self. Support for AI egsist, but i'm not sure what happen when more than one bot try to use that lift. And more...
If you still want this stuff, i can make upload - just give me a little time (i must find it...).

Update:
I haven,t time to explain in ReadMe how to setup that stuff, but you can find test map. I'm sure you can find that yourself. Start play as spectator with one bot and watch... If any... Ask...
Here is download link.

PS: this script is for UT2k4, but you can easily port to other engine. Runtime is compatibile with UT2k4.

Last edited by VendorX; 12th Feb 2011 at 03:17 AM.
VendorX is offline   Reply With Quote
Old 2nd Apr 2011, 12:12 PM   #5
Leonardo
Old fart on top the mountain.....
 
Leonardo's Avatar
 
Join Date: Jan. 4th, 2006
Location: On an Orbital laser Platform.
Posts: 1,011
Ah but does the same principle serve as well in UDK? Moreover to say you have a 30 Story Building with only the Lobby, and 2 actual floors and rooftop access. Will that still apply?
__________________




Leonardo is offline   Reply With Quote
Old 3rd Apr 2011, 04:28 AM   #6
Wormbo
 
Wormbo's Avatar
 
Join Date: Jun. 4th, 2001
Location: Germany
Posts: 5,785
UDK is totally different. You can ignore all UE1/2 mover tutorials if you are working on any UE3 game.

ironvil: Check out this approach. The setup looks quite complicated, but it seems to work for any reasonable number of floors.
__________________
Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak/JDN | Unreal Wiki | Liandri Archives
Everything you ever wanted to know about replication| UnrealScript security considerations
<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> nono
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
Wormbo is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:32 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer