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Old 6th Nov 2009, 02:23 PM   #1
Hourences
 
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UDK Tutorials/Jobs/Snippets

Completely unrelated, but we now have a UDK prefix on this forum by the way.

I did a major update to my website, all UDK Development related:

UDK Tutorials
http://www.hourences.com/book/tutori...turemeshes.htm - How to make meshes that can be shot into pieces using the Fracture Mesh system.
http://www.hourences.com/book/tutorialsue3lightmass.htm - Introduction to using the LightMass system.
http://www.hourences.com/book/tutorialsue3softphys.htm - How to use soft physics in UE3.
UDK Jobs
I launched a new Jobs page, and it aims entirely at UDK jobs - http://www.hourences.com/book/jobsindex2.php
Anyone can send me their "job" openings for their UDK projects, and I will get them posted. The only requirement is that your project must either have something done already (demonstrate it is not just a dream), or you must be able to pay the person for the work he does. This to ensure a minimum quality level.
An example - The Haunted looking for a programmer - http://www.hourences.com/book/jobsindex2.php#265
Snippets
This is what I have posted here before, now launching officially. So what it basically is, is Unreal Kismet Scripts or a bunch of actors, converted to text, and pasted on my website. You can then look through my library, and find what you need, copy it, and paste it directly into editor.
It allows you to quickly paste in a setup, or learn from how the examples have been made.

For example:
Education/The Ball
And lastly, I am open to giving workshops to people, educations, and studios who want to get into Unreal. Provided it is within Europe - http://www.hourences.com/portfolio/services.htm

Also we have released a stand alone UDK build of The Ball - http://www.udk.com/showcase-the-ball.html - yesterday along with the UDK launch. The full game will follow in a few months. Follow our progress on our website http://theball.toltecstudios.com/ and on Facebook http://www.facebook.com/pages/The-Ba...all&ref=search
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Old 6th Nov 2009, 04:10 PM   #2
brunomartelli
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cool thanks!
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Old 6th Nov 2009, 11:27 PM   #3
Odedge
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Originally Posted by brunomartelli View Post
cool thanks!
Ditto.

For what it's worth, I really respect you Hourences. Not only for your talent in making maps/mods, but your support to the "unreal" modding community. Your tutorials are really helpful and your texture packs also help us "amateur" mappers making better maps.

I have a UT 3 tutorial list that does contain your tutorials. With these new UDK tutorials, maybe it's time to add a new section to my site as well.
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Old 7th Nov 2009, 03:24 PM   #4
DazJW
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Nice one Hourences.

I know one thing that would really benefit me, and some other people from the looks of various forums/ModDB, is information on how to port a mod folder from UT3 to UDK.
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Old 9th Nov 2009, 12:35 AM   #5
moonflyer
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Thanks a lot for the tutorials!!!
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Old 9th Nov 2009, 10:23 AM   #6
Forgetful
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I was just going to ask about a UDK prefix. Good job Things seem to be going well for you Hourences. It's nice to see someone's hard work paying off.
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Old 17th Nov 2009, 12:34 AM   #7
M^uL
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Dang, I have learned so much from your website over the last couple of years. Keep up the good work!
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Old 17th Nov 2009, 01:21 AM   #8
barballs
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Great job as always mate
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