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Unreal Cascade: An Introduction - Released
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#2 |
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SPMA
Join Date: Mar. 11th, 2004
Location: Behind the Door that Opens Elsewhere
Posts: 349
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Maybe I'm the only who thinks so but I feel like modding in general feels so... commercialized now. No more those times when everyone did it to actually make a good game (in this case, mod), not to get a head of competition (but I'm not speaking against Make Something Unreal here). Before the same people who used to make mods were players. Right now, modders never even play the game they're building their content over or is that one point of modding?
Last edited by GTD-Carthage; 5th Nov 2009 at 01:01 AM. |
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#3 |
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I think the answer to that could get complicated but a lot of people want to be able to make games (or content for games) as their primary job and not just for fun at night and on the weekends.
Having said that there are probably a lot of people who enjoy just doing it as a hobby without any desire to make money and have the time to learn everything by trial and error and then release that knowledge for free. Those kinds of people keep the mod community strong. As an artist and not a modder, Id like to say that UE3 for me is a tool for creating art and not games, so there are a lot of different people out there. Also with UDK now available, anyone can make a full game for very cheap, and professional training from someone like Eat 3D can help those people get up to speed fast. Just some rambling thoughts. |
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