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Old 4th Nov 2009, 11:25 PM   #1
hal
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Killing Floor Patch

Killing Floor is being updated today automatically through Steam and a number of nice fixes are being implemented.
  • Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices
  • Fixed not switching to a new weapon when throwing the your pipebomb when playing online
  • Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
  • Fixed pipe bombs not making an explosion sound online sometimes when you don't see them explode
  • Fixed high level fire bugs catching on fire even though they don't take fire damage
  • Fixed the zeds not doing the burning behavior and staying burning forever.
  • Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs.
  • Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them.
  • Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
  • Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold
  • Additional memory usage reductions
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Old 5th Nov 2009, 05:25 PM   #2
Kyllian
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Not too keen on the instakill on the Patriarch, but as long as those bombs continue to deal a hefty amount of damage

One thing I'd like to see changed is when you pass over a weapon you already have and instead of stripping it of ammo you just get "You already have this weapon"
Also, they need to disable dropping the knife, medgun and welder
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Old 6th Nov 2009, 02:34 AM   #3
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Pipebombs are still very powerful against the Patty. In Foundry, he walked on a gigantic pipebomb pile that one of my teammates made, and all it took were a few shots from the M14, SCAR and AA12 to finish him off after he was hit by the explosion.
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