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Old 1st Nov 2009, 01:52 AM   #1
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Question Cropping Materials in UnrealED3

I created an environment in 3ds max and some of the objects I used share texture sheets. I'm wondering how I can crop a texture sheet within Unreal so I can use a specific area of the texture to tile in the environment.

BTW I have a strict number of texture sheets I can use so I cannot just make a new one.
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Old 1st Nov 2009, 02:49 AM   #2
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I don't think it's possible to tile only a part of a texture with the options available in Unreal Engine 2.The only way to achieve a similar effect would be to tile multiple surfaces and align the texture on each one separately so only that part you want is visible. I can imagine bad things going on when mipmapping kicks in, though.
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