NewsUnrealEdFilesModsFragBULiandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > News & Articles

Reply
 
Thread Tools Display Modes
Old 29th Oct 2009, 06:04 PM   #1
hal
Gunz
 
hal's Avatar
 
Join Date: Nov. 24th, 1998
Location: ------->
Posts: 19,689
Killing Floor Patch 1009

Build 1009 for Killing Floor will be automatically patched via Steam today. A number of bugs have been addressed. Hats off to Tripwire for taking care of these things so quickly!

Quote:

Optimized game content to reduce memory usage and improve loading times

Fixed acheivements that weren't working, 3 Map Achievements for KF-Bedlam, Dot of Doom, and Mr. Perky. Mr. Perky was appearing as though it had been reset(it was working behind the scenes, but the menu functionality was not working)

Fixed an exploit related to weapon dropping/selling in the Perks system(that people used heavily with the Medic Gun). This exploit could be used to buy a weapon on a discount and give it to someone else that would sell the weapon for a huge profit

Fixed errors in Perk Descriptions (such as the menu saying the level five Sharpshooter get Dual Handcannons, when he actually gets the Lever Action Rifle)

Fixed exploits in maps Wyre and Bedlam
__________________
hal is offline   Reply With Quote
Old 29th Oct 2009, 06:15 PM   #2
SlayerDragon
BAOW!
 
SlayerDragon's Avatar
 
Join Date: Feb. 3rd, 2003
Posts: 6,288
I wonder if those memory optimizations will eliminate the BSOD I get after hosting a game for a little while.
__________________
In a city full of rats all feeding on the narcissism,
I lit the match, I lit the fire, that burned your Hollywood to the ground
SlayerDragon is offline   Reply With Quote
Old 30th Oct 2009, 05:22 PM   #3
Kyllian
if (Driver == Bot.Pawn); bGTFO=True;
 
Kyllian's Avatar
 
Join Date: Aug. 24th, 2002
Location: 45.64.294
Posts: 1,116
I rarely use the handcannon or lever rifle
I keep with the 9mm and save up for an EBR

It's also surprising how many people waste their ammo chasing after a headless beastie
If you take it's head off at 100m or so it'll bleed out well before it reaches you
__________________


1 sig, 4 links. Find them.
Kyllian is offline   Reply With Quote
Old 30th Oct 2009, 05:54 PM   #4
hal
Gunz
 
hal's Avatar
 
Join Date: Nov. 24th, 1998
Location: ------->
Posts: 19,689
Quote:
Originally Posted by Kyllian View Post
I rarely use the handcannon or lever rifle
I keep with the 9mm and save up for an EBR

It's also surprising how many people waste their ammo chasing after a headless beastie
If you take it's head off at 100m or so it'll bleed out well before it reaches you
The lever rifle is pretty awesome for being as cheap as it is (and one of the typical freebies lying around on the ground). In a single shot at close range it'll take the head off a Gorefast. With a single shot at long range it'll blow up a Bloat. Clots, Crawlers, and Stalkers are also one-shot kills with it.

Most people I see pumping ammo into a headless specimen are trying to steal the bounty money from the person who did it.
__________________
hal is offline   Reply With Quote
Old 30th Oct 2009, 06:01 PM   #5
Kyllian
if (Driver == Bot.Pawn); bGTFO=True;
 
Kyllian's Avatar
 
Join Date: Aug. 24th, 2002
Location: 45.64.294
Posts: 1,116
Not going to argue it's effectiveness, it's the reload that annoys me(probably reason it's so cheap)
Still want to get a SCAR in my hands at some point but damn it's pricey


I've noticed... Come across a handful of players that won't shoot a specimen until it's either up close or headless
Personally I think that if you take it's head off you should get more of the bounty
__________________


1 sig, 4 links. Find them.
Kyllian is offline   Reply With Quote
Reply

Tags
None

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:42 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

Copyright ©1998 - 2009, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by ServerCave