News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Reply
 
Thread Tools Display Modes
Old 19th Oct 2009, 04:19 PM   #1
brunomartelli
Registered User
 
brunomartelli's Avatar
 
Join Date: Oct. 1st, 2004
Location: East End, London, UK
Posts: 175
mesh particle emitter lighting

Hi

can i get mesh particles to take lighting? or is it just unlit? are there any tutes out there? Im making a lift shaft with broken machinery raining down, is a mesh particle emitter the best way???

tnx in advance
__________________
. . . . . . . . . . . . . . . .
http://www.igloo.org.uk
http://www.swanquake.com
brunomartelli is offline   Reply With Quote
Old 20th Oct 2009, 08:52 PM   #2
Odedge
Keeper of Tutorials
 
Join Date: May. 26th, 2009
Posts: 206
While I am new at learning emitters, I would presume that they can't be lit (or at least shouldn't be lit). That would take a lot of calculations by the engine, which would slow the game down.

In my tutorial list (see signature), there is a few links that cover emitters. Also, there are some more on the Collector's Edition video tutorials as well.

Another presumption, but I think the mesh emitter might be the best and easiest way to do that. I guess you could do it with interpactors and Matinee, but you would have to set up the movement track for each one.
__________________
Odedge is offline   Reply With Quote
Old 21st Oct 2009, 09:19 AM   #3
Bi()ha2arD
Toxic!
 
Bi()ha2arD's Avatar
 
Join Date: Jun. 29th, 2009
Location: Germany
Posts: 2,814
You could also use KActors. But might be buggy with online replication and might also hit performance without hardware phx acceleration.
__________________
Bi()ha2arD is offline   Reply With Quote
Old 22nd Oct 2009, 03:01 AM   #4
Flint
Registered User
 
Join Date: Mar. 5th, 2009
Posts: 25
1 Mesh emiters can be lit
2 Particles with masked materials can take lighting too.
3 You can make fake lighting for mesh emitors.
Flint is offline   Reply With Quote
Old 25th Oct 2009, 09:49 AM   #5
brunomartelli
Registered User
 
brunomartelli's Avatar
 
Join Date: Oct. 1st, 2004
Location: East End, London, UK
Posts: 175
Ok Flint, how do you light mesh emitters? At the moment I'm faking it with a material..
__________________
. . . . . . . . . . . . . . . .
http://www.igloo.org.uk
http://www.swanquake.com
brunomartelli is offline   Reply With Quote
Old 26th Oct 2009, 05:03 AM   #6
Flint
Registered User
 
Join Date: Mar. 5th, 2009
Posts: 25
1 Made material
2 import mesh
3 made particle with mesh


http://savepic.org/17565.jpg
Flint is offline   Reply With Quote
Old 26th Oct 2009, 05:15 AM   #7
brunomartelli
Registered User
 
brunomartelli's Avatar
 
Join Date: Oct. 1st, 2004
Location: East End, London, UK
Posts: 175
ok cool, thanks Flint! (I must be suffering from brain damage...) ill give it a whirl....
__________________
. . . . . . . . . . . . . . . .
http://www.igloo.org.uk
http://www.swanquake.com
brunomartelli is offline   Reply With Quote
Reply

Tags
emitter, lighting, mesh, particle

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:56 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer