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#1 |
Add custom NormalMap to Material
Hi all
I have a problem when I try to add a normalmap: if I add a custom normalmap (made with Crazybump, see screenshot1) to my package, it cannot be cooked (editor crash) ![]() With Crazybump, I open my image, convert to normalmap, export to BMP and TGA, import to UPK package and put into the material (see screenshot3). When importing (I've tryed both BMP and TGA) I've tryed with the predeterminated options and with this (see screenshot2): - CompressionNoAlpha - TC_NormalMap - DeferCompression (the editor deactivates this option when I save the package) At this point, the editor works and the in-game test works well. The problem comes here, when I try to cook the map: UT3 crash (see screenshot4) What I'm doing bad?? ![]() Why UT3 doesn't want to cook my NormalMaps?? ![]() Please help
Last edited by Xumari; 3rd Oct 2009 at 05:03 AM. |
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#2 |
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Registered User
Join Date: Jul. 16th, 2009
Posts: 9
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have you tried building on any other computer? could just be your computer not handling this well. Question tho, could you not just use a bump map for this? The normal just seems like extra work.
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#3 |
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try cooking with the log window open. maybe it says something there.
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#4 | |
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Quote:
![]() ---------------------------------- OK, I'm trying a new thing. I've noticed that the problem is on the editor's cache and this file: My Games\Unreal Tournament 3\UTGame\Published\CookedPC\GlobalPersistentCookerData.upk If I delete all this files, the editor still crashing with all the normalmaps added to the package, BUT if I add only one normalmap (the same as the first post) with this files deleted now it works! Now I'm going to add one by one all the normalmaps, by cooking every time. I will tell you how it works
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#5 |
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Wrong file to delete.
Go to Code:
My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC Remove those and re-cook. |
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#6 | |
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Quote:
-------------------------- Now is fixed As I supposed, the problem was on the file: My Games\Unreal Tournament 3\UTGame\Published\CookedPC\GlobalPersistentCookerData.upk I've deleted that file and added one by one with recooking every time all the mapfiles. At 3th of 4th the editor crash again, then I delete again that file and I contiune adding. Now all the Normalmaps are on package and the Editor cooks the map without any problem. Why this? Don't know, but it's solved by this way ![]() Thanks for your help
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#7 |
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yeah I had this problem too, sometimes it work and sometimes it didn't, so my solution was to embed to my map file.
__________________
![]() Whatever beat that drives the impulse, whatever tune that carries through, What's in a soul that rattles empty, in this reality too few Dark Tranquillity member since April 07 + 600 posts CTF-Safeguard3, CTF-Dreary3, CTF-Stratus (V1.2), CTF-Pipeline(WIP) My Rig: CPU:C2D-E8500, GPU:GF-250GTS, RAM:4GB 6800C4, HDD: 2x 150gb WD Raptor, CASE: Mini Gigibyte MX |
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