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Old 1st Sep 2009, 10:03 PM   #1
hal
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Prometheus V3 Released

Prometheus V3, the latest version of the MSUC award-winning time-travel-puzzler-ish mod for UT3, has been released! Rachel 'Angel_Mapper' Cordone has become known for levels and mutators with a unique twist and this mod on which she's leading development is certainly no exception.
  • Here's what's new:
  • A completed storyline with three new levels
  • New awards to be earned
  • New custom textures, meshes and animations
  • New custom weapon
  • New custom layering music system that builds up with each quantum state
  • New voice overs
  • New Epimetheus menu with active previews of what each quantum state has done before
  • Seamless cutscenes
  • Dramatic improvements to the quantum state character movement and firing accuracy

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Old 1st Sep 2009, 10:16 PM   #2
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You keep outdoing yourself Rachel. You improved the awesome.
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Old 1st Sep 2009, 10:18 PM   #3
Darkdrium
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Oh hal, you linked to the corrupted version of the archive!
Here is the correct Filefront link.
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Old 1st Sep 2009, 10:27 PM   #4
Angel_Mapper
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Oops yeah sorry about that, I emailed you guys before I knew the FF link was corrupted. Hopefully the new one isn't.
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Old 1st Sep 2009, 10:48 PM   #5
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Wow, what a week! And me with no time to play anything! Grr!
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Old 1st Sep 2009, 11:16 PM   #6
Darkdrium
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Just wanted to confirm that the new FileFront link is correct. There is no corruption.
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Old 1st Sep 2009, 11:19 PM   #7
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Awesome, thanks.
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Old 1st Sep 2009, 11:34 PM   #8
hal
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Updated the original post with the new link.
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Old 1st Sep 2009, 11:43 PM   #9
Angel_Mapper
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Thanks hal.
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Old 2nd Sep 2009, 03:03 PM   #10
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I've said it before, I'll say it again: Way to go, Rachel! w00t!
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Old 2nd Sep 2009, 04:13 PM   #11
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Wow, I didn't realize you would continue after v2.1. I'll make sure to check this out ASAP.
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Old 2nd Sep 2009, 04:43 PM   #12
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Sweet! Didn't know another version was being released. This is one of my favorite mods for UT3. Downloading now!
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Old 2nd Sep 2009, 05:18 PM   #13
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I'm not stopping until I get an engine license and Prometheus is on store shelves and Steam.
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Old 2nd Sep 2009, 05:42 PM   #14
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sweet! Downloading now.

Love this mod alot.

And I think it'd make a great Steam game.
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Old 2nd Sep 2009, 11:11 PM   #15
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It might be just me, but I think with some godlike netcode skills, this could work brilliantly as a turn-based multiplayer game...I mean, in a sort of chess like way, anticipating moves, countering previous moves...Know what I mean?
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Old 3rd Sep 2009, 11:47 AM   #16
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I believe i read that the new ratchet and clank game is going to be using a similar concept for some puzzle elements of that game
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Old 3rd Sep 2009, 12:45 PM   #17
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Imitation is the sincerest form of flattery.
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Old 3rd Sep 2009, 01:13 PM   #18
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Quote:
Originally Posted by Soggy_Popcorn View Post
It might be just me, but I think with some godlike netcode skills, this could work brilliantly as a turn-based multiplayer game...I mean, in a sort of chess like way, anticipating moves, countering previous moves...Know what I mean?
I've also actually thought about that
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Old 4th Sep 2009, 12:56 AM   #19
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Quote:
Originally Posted by Angel_Mapper View Post
I'm not stopping until I get an engine license and Prometheus is on store shelves and Steam.
Well, I must say the production values have vastly improved since v2.1. However, I kinda wish there was some graphics setting, even just a simple slider. It is a pain to .ini edit to make the game look as good as it can.

Quote:
Originally Posted by [NBK]Rattman View Post
I believe i read that the new ratchet and clank game is going to be using a similar concept for some puzzle elements of that game
Braid's "Time and Decision" World (World 5) works like this, except with only two states, and without the reset. (There is more control on rewind in Braid, so it works out)

Last edited by Shadowfury333; 4th Sep 2009 at 12:57 AM.
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Old 5th Sep 2009, 09:18 AM   #20
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No offence to angel cause it is very fun but this looks style wise more like quake3 then unreal 3... I love quake3 btw so I really don't mean it as a bad thing. Just an observation.
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