UT3 UT3 Jailbreak [PC] [beta] [download]

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Alhanalem

Teammember on UT3JB Bangaa Bishop
Feb 21, 2002
2,238
0
36
40
Ivalice
[SCREENSHOT]http://jailbreak.beyondunreal.com/sites/default/files/images/JBlogo19_0.preview.jpg[/SCREENSHOT]

For your fragging pleasure, we bring to you our first public iteration of UT3 Jailbreak, available from your choice of BeyondUnreal partner mirrors:

Zip install: Beyondunreal Fileworks(412.72 MB)
also hedsteem http://hedsteemfile.servebeer.com/UT3JB-Beta.zip

exe installer: hedsteem @ servebeer.com (o_O) (359.35 MB)
exe installer: Beyondunreal Fileworks

UT3 version 2.1 with Titan Pack is required.

Two teams face off to sentence the other to death!

Frag an enemy player, and you send them to jail. Get them all into jail and they will be executed in all kinds of crazy ways and your team scores! To avoid being captured, find the release switch in the enemy base to free your team! Bored in prison? Fight for freedom in the Arena!

Included are 11 maps:
JB-Pagoda by H34dCr4sh
JB-Precinct by RevBillyG
JB-Rebirth by The_Head
JB-FacingWorlds by Tahngarthor (SirTahngarth)
JB-Makoy by Oscar "G.Lector" Crego
JB-Strand by Hazel.H
JB-Seven by RevBillyG
JB-Suspense by Wormbo
JB-Gasoline by H34dCr4sh
JB-Jaques_Birthday by Pendragon
JB-OfMiceAndMen by RevBillyG

The mod is localized for English, German, and Russian.

Let me be clear- this is not our final version, and there will be updates in the future. Visit this thread on our forums for information on any currently known issues.

For future versions, look forward to the return of the Arena Cam, the Llama hunt, and more spit and polish. :)

In case you missed it before, here's some of our previously released media:

Trailer: http://www.youtube.com/watch?v=-3VJlGfVAl0

Map Screenshots:

[SCREENSHOT]http://img10.imageshack.us/img10/905/pag1q.jpg[/SCREENSHOT][SCREENSHOT]http://img32.imageshack.us/img32/8557/reb1r.jpg[/SCREENSHOT][SCREENSHOT]http://img11.imageshack.us/img11/9030/mak2.jpg[/SCREENSHOT][SCREENSHOT]http://img24.imageshack.us/img24/1040/pre1z.jpg[/SCREENSHOT][SCREENSHOT]http://www.hazelwhorley.com/images/strand/strand1.jpg[/SCREENSHOT]

Servers
BeyondUnreal FragBU Mothership

UnrealGrrl's Jailbreak Server
b_560x95.png
 
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UnrealGrrl

Enemy flag carrier is Her!
Jun 16, 2000
1,696
6
36
www.unrealgrrl.com
[H3D]Pendragon;2338982 said:
Time for all the coders to take a vacation

a well deserved one too... Congrats to the Jailbreak team, especially the coders who really put in alot of time and effort on this release! Super fraggin' good job! \o/ :tup: :clap:

seeya in the lockdown prisoners...
 

Cockbite

New Member
Jul 28, 2009
21
0
0
This game type is quite fun. I was afraid I would end up spending most of the match in jail waiting for my mostly useless bot teammates to come get me out, but the arena battles generally help prevent that. The bots actually aren't all that bad either. I have seen a few problems though.

The jail door in Suspense seems to close too fast. It takes several releases for everybody to escape. My first time in, the door closed before I figured out where it was.

The bots seem to have some BS accuracy with the Sniper Rifle in Facing Worlds' arena. They were only on Excellent difficulty but they killed me in two shots every time. I was dead before I even knew where they were.

Strand also seems to have some AI issues. I played it 6 vs 6, and when I was eventually sent to jail I started watching the bots move around on the radar. Everything appeared to be going fine until it got down to 2 red vs 1 blue.
At that point, I noticed the two red bots were standing still guarding the red release switch, while the blue bot was apparently standing still in an unknown location. I waited for five minutes and nobody moved, so I used the command menu to tell the red team to attack.​
After a couple minutes, they had finally made their way over to the blue base and released us. I found the last blue bot no more than 10 seconds after I exited the cell. It was pacing back and forth in a hallway, and didn't seem to pay any attention to me until I shot him in the face.​
 

Alhanalem

Teammember on UT3JB Bangaa Bishop
Feb 21, 2002
2,238
0
36
40
Ivalice
it seems like if you dodge into their view in face, they are likely to miss, and for some reason, after that, they have really bad accuracy.

(I had to use kismet to force the bots to attack, because no matter what I did, defense points, whatever, I could not get them to attack without using kismet to tell them to- it seemed like the distance was the issue. That said, their accuracy doesn't seem unusual to me. I've both beaten and been beaten by them many times, and i'm not very good).

We know there are some situations where bots seem to just "go stupid." We're working on it :p

The bad news is any kind of "patch" is going to be the entire mod in size... due to the BS behind Epic's cooking system. our future releases are likely to just be uncooked in order to work around these problems (example: cooking a map "bakes" all the code it needs to operate into the map- When loaded in the game, the game uses all the code included in the map package. If you later update the mod, the map still has the old version of the mod baked into it, and so you have to include new copies of the maps as well, to truly get rid of the old version. Thus its starting to look like no maps for a mod can be cooked, or else you'll end up playing an old version of the mod whenever that map comes up, if the mod is later updated. Epic really dropped the ball with "cooking")
 

FragTastic

Hitscanned
Nov 10, 2008
113
0
0
Still riding the "Zombie Horse"
or alternatively get the mappers to provide their uncooked to the team leader\coder and that coder can cook up new versions that go with new releases of the mod. My uncooked maps are 4-5 times the size of cooked. Your mappers may not have that issue admittedly. Cooked also run more efficiently in game so may be something to think about ;)

[EDIT] If your release is 4 times as big to download once and you only update it 3 times ppl would still be better off with cooked as they would only be downloading 3\4 the amount. It would also be more likely to be picked up by people like me who operate under a monthly download limit at 1\4 the size. Id pick it up either way dont get me wrong, just the odds are better the other way 500MB vs. 2GB
 
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Alhanalem

Teammember on UT3JB Bangaa Bishop
Feb 21, 2002
2,238
0
36
40
Ivalice
cooked maps load a bit faster; that's about it.

coder can cook up new versions that go with new releases of the mod
This doesn't solve the problem that all maps have to be included with the new mod version. And you're lucky if your maps are smaller when cooked. Cooked maps never compress as well as uncooked ones, and some maps actually grow in size significantly when cooked. JB-Strand actually increased in size when cooked. So cooking doesn't always (and really often doesn't) help with filesizes.

Trust us, we've been wrestling with how to deal with this problem. :p