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#1 |
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Registered User
Join Date: Aug. 10th, 2009
Posts: 6
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fly/ghost mode though vulnerable?
Hi there,
I was whondering if there is a way to "be vulnerable" when in the fly or ghost mode. As in the normal case you are invincible when you are using the fly or ghost cheat. Every help appreciated, thanks. |
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#2 |
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The "fly" cheat doesn't make you invulnerable, that's something only "god" does. "Ghost" turns off your collision entirely, so neither traces nor projectiles can detect you and thus can't damage you. This also goes for VisibleCollidingActors, since turning off collision removes you from the collision hash VCA uses to find actors.
__________________
Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#3 |
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Registered User
Join Date: Aug. 10th, 2009
Posts: 6
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Cheers for the answer mate.
Though how come u still can't shoot someone when they "fly"? I tried it on a lan server with the sniper arena mutator on. The other guy on the server was flying and I couldn't shoot him. |
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#4 |
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Oh wait:
Code:
state CheatFlying
{
ignores SeePlayer, HearNoise, Bump, TakeDamage;
__________________
Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#5 |
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Registered User
Join Date: Aug. 10th, 2009
Posts: 6
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will removing of "TakeDamage" solve my problem? Thanks again
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#6 |
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No. This is engine code that mustn't be touched.
__________________
Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#7 |
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Registered User
Join Date: Aug. 10th, 2009
Posts: 6
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is there no way of changing ut then to get my desired outcome? (flying without being invulnerable)
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#8 |
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Registered User
Join Date: Aug. 10th, 2009
Posts: 6
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anyone?
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#9 |
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Registered User
Join Date: May. 27th, 2005
Posts: 670
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how would you use a custom playerpawn in a server when they don't run it?
there is a much easier solution when you play on a lan and someone is cheating like that. The solution is so basic and natural, all you have to do is go punch him in the face and break his nose so he stops pulling crap like that on you.
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#10 |
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Registered User
Join Date: Aug. 10th, 2009
Posts: 6
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the cheat is desired
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