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#1 |
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Registered User
Join Date: Apr. 30th, 2009
Posts: 76
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Invisible walls?
What is this invisible wall from? I can't walk down or up the ramp. It seems to appear if I add a piece of BSP around it.
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Aspiring Environment Concept Artist studying for BFA in Game Development at SCAD-Savannah. DeviantART Dell Studio XPS 16: Vista Ultimate 64-bit, Intel Celeron 2 Duo 2.66GHz, 5GB DDR3, 320GB HD, ATI Mobility Radeon HD 512MB. |
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#2 |
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can you select it? did you add a blocking volume there? are your brushes aligned properly?
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#3 | |
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Registered User
Join Date: Apr. 30th, 2009
Posts: 76
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Quote:
The same problem has happened before on this map, with other shapes in other areas of the map. It's fine now, but I'm just trying to see if there is a way to prevent it, because it's really annoying.
__________________
Aspiring Environment Concept Artist studying for BFA in Game Development at SCAD-Savannah. DeviantART Dell Studio XPS 16: Vista Ultimate 64-bit, Intel Celeron 2 Duo 2.66GHz, 5GB DDR3, 320GB HD, ATI Mobility Radeon HD 512MB. |
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#4 | |
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Keeper of Tutorials
Join Date: May. 26th, 2009
Posts: 206
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Quote:
BSP is not that flexible (compared to meshes), but if you follow "the rules", you shouldn't have any problems.
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#5 | |
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Registered User
Join Date: Apr. 30th, 2009
Posts: 76
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Quote:
Are there any sites, or a list somewhere, that explains any "do's and don'ts" of using BSP, is it all trial and error?
__________________
Aspiring Environment Concept Artist studying for BFA in Game Development at SCAD-Savannah. DeviantART Dell Studio XPS 16: Vista Ultimate 64-bit, Intel Celeron 2 Duo 2.66GHz, 5GB DDR3, 320GB HD, ATI Mobility Radeon HD 512MB. |
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#6 | |
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Keeper of Tutorials
Join Date: May. 26th, 2009
Posts: 206
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Quote:
My top 3 rules. 1. All BSP needs to be snapped to the grid (every BSP should always be snapped to the "1" grid". Never to to manually align them up to the grid. 2. It's best not to intersect brushes. Think of them as actual building blocks (like Legos). 3. Keep their shapes simple. For really complex shapes, static meshes are the way to go.
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#7 |
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Registered User
Join Date: Apr. 30th, 2009
Posts: 76
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Thanks for the links. I pretty much followed your top 3 rules so far. I guess the invisible wall appeared when one of the blocks wasn't snapped.
__________________
Aspiring Environment Concept Artist studying for BFA in Game Development at SCAD-Savannah. DeviantART Dell Studio XPS 16: Vista Ultimate 64-bit, Intel Celeron 2 Duo 2.66GHz, 5GB DDR3, 320GB HD, ATI Mobility Radeon HD 512MB. |
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