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#241 |
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Yes, weapons were nerfed something fierce, player characters were made to appear smaller, the movement was jacked up & all this took away from the vicious bloodfests that were so prevalent in the original UT. It was now bunny-hop hitscan fests.
That, to me, represents dumbed down. It was okay at first, but after a while it became borish & the fun & entertainment factors that kept me coming back for more in the original UT, weren't there in UT2003. Actually, I had played original UT Zark arms & it was far more entertaining than UT2003's vanilla game play & after playing Zark, I've never understood people's complaints about the stock UT weapons being too powerful. |
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#242 | ||
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Each of those actions would have warned him about its unfinishedness in advance, and if he did decide to buy anyway, well, you know how the player count is now. Quote:
Last edited by Soggy_Popcorn; 27th Jul 2009 at 11:21 PM. |
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#243 | ||
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I wasn't talking about how big of an impact it had or anything relating to that. I only said it didn't help. Next time try to read my actual post instead of inserting your own commentary based on your opinion of my posting history. Thanks.Quote:
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#244 | |
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#245 | ||
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You actually had to aim at your opponent and hit them. UT was fun, but 2k3 was much more entertaining to me. I dunno about you, but I enjoyed being in the competitive scene in 2k3. Quote:
UT's weapons are designed for high pings, and when we all had them the weapons were fine. Now that most people ping below 60, the major flaws in the weapons balance gleam brighter than the sun at mid-day. Just a fyi: I'm speaking about my experience with Unreal - UT3 and playing UT/2k3/2k4/UT3 at some of the highest levels of competition play. I see things from a very different perspective than a pub player ever will. It sounds silly, but when you're playing some of the best players in the US you see a lot of things very clearly, and weapons balance is one of those things that you understand very quickly. |
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#246 | |
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Different, doesn't always mean better, for a lot of folks.
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No doubt, everyone is going to favor one UT series game over another, for whatever reason. I have all 4 installed on my main rig, but for me, the original UT gets the most playing time. |
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#247 |
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Registered User
Join Date: May. 29th, 2008
Posts: 24
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Now would be a good time to consider making something in the likes of Unreal Live (as in UT99 in a browser), just like iD did with Quake Live.
They have plenty of content to choose from, all they would really need to work on is good browser integration and perhaps they should slightly update the graphics. If I recall correctly, someone from Epic already gave a positive comment about what ID have done, and just possibly, maybe, in the loooong distant future (in two weeks), might give a thought about starting to think about the possibility of trying out an idea like that. Or maybe they would think this is just copying ideas from other companies. But one can always dream, right? |
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#248 | |
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With a project like this you need a profitable business plan.
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elmuerte.com - Magicball Network - UnrealWiki - The Unreal Admin page - UT3 WebAdmin Explode Mode! - Idle Ballad - Year of the PS3 - igndotcom - IdleThumbs |
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#249 | |
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Shouldn't have compared you with that, and you're right it's all a matter of personal choice. And I do respect that, even if my previous post told you otherwise.
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#250 | |
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European Redneck
Join Date: Feb. 6th, 2006
Posts: 1,762
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Quote:
Admins or content creators contribute to the scene, generic PC or console players buy the game (even used) have fun and move on. Silent and sometimes passionately. Then there are the most "loyal", "devoted" and active that don't have a balanced view, often don't have anything decent to say, resort to personal attacks after criticizing the software, exactly the ones that had the most fun and value with the previous UT release! Lots here were teens when started playing UT. They were teens when they started coding in assembly, reading Intel manuals to squeeze that last clock cycle out of their code, exploiting undocumented video tricks. So, I guess they love to hear some of you telling them that they don't like or know how to make PC games, when they and others started the f'ing revolution. Now some even rant about how they should make the game PC only. You are delusional enough to believe you can tell geeks or creative people what they should do with their work, what to code and where, and expect them to listen. It's like demanding Linux nerds to improve Vista There's something else, I've noticed that the communities that praise Epic the most are the ones that don't have "loyal fans". This is not good. Yes, most PC players respect UT, just read non-UT related sites, e.g. hardware, generic gaming, Central/Eastern Europe and others. But specially PS3 communities used to get the shaft for each miserable content download went "wow!" when they got custom content and then Titan, split-screen and acheivs for free. This is BAD. With grateful console players, low piracy, hassle-free platforms and not having FPS nerds hate and badmouth their work, I'm afraid that only Intel and content-creation motivates Epic to consider another PC game Last edited by Benfica; 28th Jul 2009 at 03:17 PM. |
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#251 |
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Registered User
Join Date: Oct. 4th, 2004
Posts: 122
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I roll about in that fat greasy arse of Gabe Newell, the man and his team are geniuses. They sat back for acouple of years and looked at the direction the market was going in. They realised you cant keep ahead by making just games, so they invented a system that sustains itself along with the games its hosting.
Epics problem is that they cannot change anything on the fly. If something is broke, doesnt really work in the game, or just needs a slight adjustment, it takes weeks and months for anything to be done about it. For a game like UT in this day and age, i dont think you can just bang out the game and say nothing is drasticly going to change. Imagine if there was little updates here and there that changed weapon ROF and damage, movement, vehicle handling and other stuff people complain about, testing how it goes, and if it doesnt work just revert back to the old settings. At the moment its just "lets sod that group of people and go with this group of peoples ideas and call it done untill the next game". There needs to be a compromise in the middle that both partys can see happen in real time. IMO UT3 would of done amazingly well if it had a campaign like Tribes vengence and the constant balancing and patching like TF2. |
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#252 |
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never really gone away
Join Date: Apr. 10th, 2002
Location: U.K
Posts: 53
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Goodbye... to my first and favourite series on PC
(Ok, for 'some years' not permanently).Right now, well since the launch of UT3 I've been far more interested in a SINGLE PLAYER UNREAL GAME.. A new unreal, UNREAL 3... (maybe stick some mulitplayer on the side too). However, I'll make do with UT3 for now (and sometimes 2k4/99), I don't even play games as much as I used to, let alone have time for mapping.
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spacehotelmusic.com | realityfakers UT2004 Maps: DM-MindGames2 UT2003 Maps: FestiveWorlds - Mindgames - SharpfishPark - Starfall - Tropica][ - FestiveRidge UT Maps: Resistor - Capacitor - Afinity][ Unreal Maps: 8ballhero - EvilTavern - Infrablue |
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#253 |
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wont this mean goodbye to msuc?
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Guilty of waiting, we bond together born to suffer, only those ill fated eyes, liberate our minds. Behold the sign you are killing us. |
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#254 |
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They only ever do one with a new UT release.
So yes. |
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#255 |
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Registered User
Join Date: Jan. 30th, 2009
Posts: 83
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dead game....i mean series
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#256 |
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Registered User
Join Date: Apr. 5th, 2009
Posts: 142
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Not necessarily, Epic will probably continue to release games with focus on modability. This announcement only means that that game will not be called "UT" or take place in the "Unreal" universe.
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UT Space Battle Main Homepage - https://sourceforge.net/projects/utspacebattle/ UT3 Site - http://www.moddb.com/mods/ut-space-battle UT2004 Site - http://www.moddb.com/mods/ut-space-battle-ut2004 |
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#257 |
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Arena shooters are good games to showcase ones engine though so if that's what they are after they might just make another one, just not UT. The levels are as diverse as can be and you don't have to worry about epic story-lines connecting the various locales. Having a game where anything goes as far as characters and environments go and where constant action and high framerates are so important is just great. I don't know of a genre that works as well with that as the arena shooter.
They probably figured there is only so much you can do with the UT formula and they are done with it now so it's time to start over. So from my limited perspective it seems like the chances for a new UT with a new set of weapons, a new set of characters, set in a different universe and of course with a new name aren't too slim. ![]() No reason to be sad either, imo. The new game could be a winner and who really needs a new UT if anyone who has an interest in the series can pick UT, UT2003/4, UC2 or UT3 and find something they like.
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#258 | ||
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Quote:
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#259 |
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Registered User
Join Date: May. 12th, 2008
Posts: 340
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Take a look at Heroes of Newerth if you want to see development of a successful multiplayer game in action.
Unreal tournament 3 was suppose to be a multiplayer game yet this is where is was most lacking in terms of features. I would say HoN is gonna set the standard for how a multiplayer game should be designed in the future. It's even gonna have a replay system where you can actually rewind or forward games. How cool would something like that be in Unreal Tournament? If it had a lobby system you could create a 5 vs 5 CTF match, wait for it to fill up and play a round or two before creating the next one, thus giving you some quality games with the actual recommended number of players for a particular map. Currently it's about joining games and hoping by some miracle that the server will fill up with enough players to have an enjoyable game. This is the main reason why these gametypes almost never get played. |
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