|23rd Jul 2009, 05:57 PM||#1|
Differences in UT2003/UT2004 code?
I found some classes (specifically a co-op tournament mode) from UT2003 floating around on my computer, and I would like to convert them to UT2004. I know it sounds weird, but I'd just like to try. So, what is the difference between UT2003's code and UT2004's? Are they as similar as Unreal's code is to UT99's?
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|23rd Jul 2009, 06:33 PM||#2|
The only thing you need to worry about is if there's weapons in your code, other than that nothing really changed significantly.
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|23rd Jul 2009, 06:38 PM||#3|
EDIT: Hmm, I think the what I have must be from the 2003 beta or something. The menu code (which is what enables co-op play, it seems) is pretty different, I doubt I could convert it.
Does anyone know how I could change the regular 2004 single player code to include co-op?
Last edited by Zeji; 23rd Jul 2009 at 10:45 PM.
|24th Jul 2009, 07:53 AM||#4|
There are many smaller changes all over the code, but yeah - the most important change is that WeaponFire extends Object in UT2004 while it extended Actor in UT2003.
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
|class, conversion, question, ut2003, ut2004|