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#1 |
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I found some classes (specifically a co-op tournament mode) from UT2003 floating around on my computer, and I would like to convert them to UT2004. I know it sounds weird, but I'd just like to try. So, what is the difference between UT2003's code and UT2004's? Are they as similar as Unreal's code is to UT99's?
Misc Question: Is there a version of the picture at http://www.gamersgallery.com/gallery...hp/photo/79410 without the background? |
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#2 |
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The only thing you need to worry about is if there's weapons in your code, other than that nothing really changed significantly.
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#3 |
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Ok, thanks!
EDIT: Hmm, I think the what I have must be from the 2003 beta or something. The menu code (which is what enables co-op play, it seems) is pretty different, I doubt I could convert it. ![]() Does anyone know how I could change the regular 2004 single player code to include co-op? Last edited by Zeji; 23rd Jul 2009 at 09:45 PM. |
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#4 |
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There are many smaller changes all over the code, but yeah - the most important change is that WeaponFire extends Object in UT2004 while it extended Actor in UT2003.
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Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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| Tags |
| class, conversion, question, ut2003, ut2004 |
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