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Old 20th Jul 2009, 01:57 AM   #1
xMurphyx
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exclude emitter particles from zones or volumes

Hi,
is it possible to exclude emitter particles of a specific emitter from zones or volumes or destroy them when they enter them?

Using an xWeatherEffect is out of the question.
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Old 20th Jul 2009, 03:46 AM   #2
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You could use collision or collision planes and max collisions = 1.
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Old 20th Jul 2009, 06:22 AM   #3
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Yes, but a particle that spawns inside the areas I want particle-free can still move until it hits something then.

Can I use a BlockingVolume that only blocks a certain class and somehow make my emitter particles a class of their own? Is this possible? How would I do it?
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Old 20th Jul 2009, 07:08 AM   #4
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No. You will have to make sure no particles start in the specific area, possibly by using separate (Particle)Emitters..
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Everything you ever wanted to know about replication| UnrealScript security considerations
<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> nono
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
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Old 21st Jul 2009, 08:18 AM   #5
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There has to be another way.
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Old 21st Jul 2009, 08:58 AM   #6
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Code. No other way afaik.
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