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#1 |
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I've been wondering about how to get the Darkwalker out of that room in the center on Containment, this applies to the 360 version. I don't know if this applies to the PS3 or PC version.
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Unreal4Eva |
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#2 |
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You can't. That's why it's called "Containment".
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#3 |
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I could swear I've been on a server and saw the DW walking around outside its cage. There could have been cheating taking place, but are you certain its otherwise impossible to get it out of there?
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#5 |
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The campaign version of Containment does allow for the Darkwalker to get out of its cage.
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#6 |
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How?
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#7 |
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It is a seperate map from the regular version, VCTF-Containment_SP.ut3.
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#8 |
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I may be wrong, but if memory serves correct you actually play containment two times during the single player campaign and the "story" is supposed to explain why the darkwalker is out.
The first time you play the map, the darkwalker technology hasn't been discovered yet (it's the first time you see the darkwalker) and it is stuck inside the middle thing. The second time you play the map though, its during the Necris assault and it can walk around outside the middle thingy. I think I remember it to be this way. |
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#9 |
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i absolutely hate that maps
doesnt do anything for me.
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Guilty of waiting, we bond together born to suffer, only those ill fated eyes, liberate our minds. Behold the sign you are killing us. |
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