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#1 |
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DM-AnataWa [Final]
Final.
1. Name: DM-AnataWa 2. Version: 1 3. Compatibility: Unreal Tournament 2004 v3369 4. Description: "Multi-floor deathmatch experience.--An architectural tribute to the techno-Egyptian era. Features a healing pool, courtesy of Horus, and a sphere of noticable destructive powers." 4.1. Gameplay Tips - Sphere Hall: Jump into the crystal to trigger the destructive powers of the sphere (seek cover quickly). - Main Hall (Sliding Grate): Shoot the grate to make it open (it closes quickly). - Wash your dirty face in the water--don't stay under for too long--actually, don't stay there. 5. Comments Added a trigger: DamageRadius (embedded) When triggered, it deals damage to xPawn actors within visual radius set in the properties. Used in combination with rejechtONSMASCannonImplosionEffect. Added an emitter: CoronaEmitter (embedded) To have the corona (light) move, this was the easiest I could come up with that has bStatic = False. It's attached to the crystal mover. Added an emitter: rejechtONSMASCannonImplosionEffect (embedded) To make the effect show up in network play when spawned through a ScriptedTrigger actor. Unfortunately I couldn't get the bots to handle horizontal doors (the sliding grate), so they're at a slight tactical disadvantage there. 6. Screen shots 6.1. Sphere Hall ![]() 6.2. Main Hall (Facing Iron Man) ![]() 6.3. Bright Hall ![]() 7. Credits 7.1. Map and minor UnrealScripting. A. Raymond 'rejecht' S. rejecht@live.com 7.2. Music by The Orichalcon, bustatunez The song is "Rare Square (Countdown)" and is part of a Final Fantasy VII remix album done by the OverClocked ReMix community. Note to authors: The song was edited to shorten the beginning and ending to reduce the pause before it loops again. 7.3. Caution sign texture from photograph by Nick Miller. http://www.cgtextures.com/texview.php?id=12412 Note to author: The borders were edited out. 7.4. Wind sound by daveincamas. http://www.freesound.org/usersViewSingle.php?id=111413 8. Homepage 9. Download http://www.filefront.com/14005385/DM-AnataWa.zip/ hf!
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#2 | |
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Quote:
![]() Or just delete the skins under display from those weaponbases. I hope next time you will not forget that. ![]() But however, if I consider that even the pros do not care for this bug. ![]() To your map: Some small points I want to mention: Please trim more! And those huge brickwalls. You can easily add there some details like "some bricks are "looking out" of the wall", you could maybe see there some rocks behind there. Just some small details to make it look more interesting. About the layout: Can not say there that much, I am not a layout pro. Only, try to avoid next time to huge cubic looking halls where the player walks nearly endless long corridors. Thats a little bit boring. You can make the gamplay more interesting through more differences in height and if you force the player to walk around corners and so, even if there is only one way.
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My maps: UT99.org CMP2 Maps (7 total, including bonuspack) Single Player + Monsterhunt: Antalius (Jungle Setting) CTF-UTR-Syntra (Standalone UTR Bonus Map) Last edited by Creavion; 13th Jul 2009 at 05:32 PM. |
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#3 | ||||
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Thanks for the comments!
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I see it's using Texture'XGameTextures.WildcardChargerTex', so that's the bug then? Most people seem to play TAM anyway, which I'm all for, so they won't notice at least. I won't forget this in any future map, though. Thanks for the heads up! Quote:
Or did you mean the walls/corners. Could you be more specific? ![]() Quote:
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Sorry about the rant. :P |
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#4 |
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Epic has done bullsh1d and skinned the already skinned weaponbase by default. If you are using the UT2003 weaponbase it does not matter (UT2003 weaponbase uses extra UT2003 weaponbase skins so nothing happens, but if the UT2004 weaponbase uses UT2003 weaponbase skins you should understand that this happens)
Like I said. Either use the console command or delete those skins manual. Just do it. Trims: Thats the way you often handled trimming in your map. ![]() But this looks much nicer, you can give your map with those trims already some more extra details.
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My maps: UT99.org CMP2 Maps (7 total, including bonuspack) Single Player + Monsterhunt: Antalius (Jungle Setting) CTF-UTR-Syntra (Standalone UTR Bonus Map) |
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#5 |
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Correct.--I agree, and I am aware of it, and it would look more interesting. I'll give those types of decorations more weight in future maps, and, of course, correcting the weapon bases. Thanks.
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#6 |
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No problem. ^^
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My maps: UT99.org CMP2 Maps (7 total, including bonuspack) Single Player + Monsterhunt: Antalius (Jungle Setting) CTF-UTR-Syntra (Standalone UTR Bonus Map) |
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| Tags |
| dm-anatawa, epic and the stupid wrong textured weaponbase |
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