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#1 |
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Registered User
Join Date: Jun. 17th, 2009
Posts: 17
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Hi there, im working on a research project for a university using ut2004.
I was wondering if there was a way to identify if a human player has picked up a weapon or ammo, basically some kind of pickup? Also if there a way to identify if the player has killed or been killed and output this to a log file? |
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#2 | ||
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Quote:
Quote:
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Last edited by Zur; 30th Jun 2009 at 12:12 PM. |
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#3 |
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PreventDeath is in GameRules, but it should be used in combination with ScoreKill in the same class, because PreventDeath can prevent death. (surprise!
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Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#4 |
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Registered User
Join Date: Jun. 17th, 2009
Posts: 17
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thank you, im still unsure how o get it all done but you guys have been very helpful!
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