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Old 30th Jun 2009, 06:54 AM   #1
Zerreth
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Join Date: Jun. 30th, 2009
Posts: 1
Exclamation StaticMeshActor Skins & Texturing issues

Hi, i'm very new to the whole unreal editing concept as i'm used to source engine mapping. After reading a lot of wiki pages I still can't figure some things out.

(http://wiki.beyondunreal.com/Legacy:StaticMeshActor)
Currently I have no clue how to add multiple materials to 1 model, and how to switch between skins.

What should be skin00


What should be skin01



My next problem would be how to add reflections & specularity on certain parts of the model. In 3dsmax I just simply add a grayscaled version (where white means more specularity) of the uvw unwrap to the specular channel and it works, unfortunately this doesn't work at all for unrealedit...

Could someone help me out with these problems ?
All help is greatly appreciated...

Last edited by Zerreth; 30th Jun 2009 at 08:51 AM.
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Old 7th Dec 2009, 01:35 PM   #2
ironvil
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Join Date: Dec. 5th, 2009
Posts: 3
I wish that i could find out about reflectivity as well not just mirrors i just want a shiny metals and for adding more than 1 texture to a mesh i would just put a pane in front of one and add a texture that as well

this probably won't help at all
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