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#1 |
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Registered User
Join Date: Jun. 30th, 2009
Posts: 1
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Hi, i'm very new to the whole unreal editing concept as i'm used to source engine mapping. After reading a lot of wiki pages I still can't figure some things out.
(http://wiki.beyondunreal.com/Legacy:StaticMeshActor) Currently I have no clue how to add multiple materials to 1 model, and how to switch between skins. What should be skin00 ![]() What should be skin01 ![]() My next problem would be how to add reflections & specularity on certain parts of the model. In 3dsmax I just simply add a grayscaled version (where white means more specularity) of the uvw unwrap to the specular channel and it works, unfortunately this doesn't work at all for unrealedit... ![]() Could someone help me out with these problems ? All help is greatly appreciated... Last edited by Zerreth; 30th Jun 2009 at 08:51 AM. |
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#2 |
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Registered User
Join Date: Dec. 5th, 2009
Posts: 3
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I wish that i could find out about reflectivity as well not just mirrors i just want a shiny metals and for adding more than 1 texture to a mesh i would just put a pane in front of one and add a texture that as well
this probably won't help at all |
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