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#1 |
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Registered User
Join Date: Jun. 17th, 2009
Posts: 17
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Hi all Im a research student at the university of lincoln (UK) looking into path modelling for a project that i am currently employed to do.
My question is thus; Is there a way to export some information to a seperate log file? The code i currently have exports the player location to the log file, but for the purposes of the project i kind of need the data outputted to a different log file. Is there a way of making a new file? Thanks for any replys |
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#2 |
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use the FileLog class
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elmuerte.com - Magicball Network - UnrealWiki - The Unreal Admin page - UT3 WebAdmin Explode Mode! - Idle Ballad - Year of the PS3 - igndotcom - IdleThumbs |
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#3 |
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Registered User
Join Date: Jun. 17th, 2009
Posts: 17
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Thanks but...
Use it how? To make another file? |
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#4 |
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You can extend the class. The following source for UT1 contains an example:
http://victory.hyperlink.cz/data/CSHP40-Source.zip
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#5 |
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Azura. Stop posting UT1 examples for UT200x/UT3 questions. They simply don't apply. At all.
By spawning an instance and using its methods. Consult the FileLog class source for details.
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Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" Last edited by Wormbo; 23rd Jun 2009 at 08:02 AM. |
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#6 |
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#7 |
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Registered User
Join Date: Jun. 17th, 2009
Posts: 17
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Thanks guys, your a big help, i will see what i can do and I will let you know!
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