|1st Jun 2009, 01:20 PM||#1|
UE3 Tutorial - Weapon with Original Mesh
I have recently written a comprehensive tutorial for creating a UE3 weapon with an original mesh - 1rst and 3rd person.
Yes, I know there are already tutorials in existence to this effect. I am standing on the shoulders of giants - like geodav and ambershee. (Thank you, guys!) It is due to such tutorials that I was able to write this one. I do not claim new knowledge - my apologies!
Firstly, I wrote this tutorial to expand and clarify my own understanding.
Secondly, this tutorial is organized, written step-by-step, and grammar and spelling checked (for the most part), designed for the novice at both skeletal meshes and mutators. I've had the tutorial "beta-tested" with success, and the opportunity to test the tutorial in the classroom. So - for anyone who has never gotten a weapon (with original mesh) into Unreal 3 before, and is looking for a carefully written tutorial that starts at square one, this might be a good place to start.
for everyone else, thanks for humoring me!
"There is no excellent beauty that hath not some strangeness in the proportion." Sir Francis Bacon
visit my official site - http://www.celestemasinter.com
Game Design and UE3 Tutorials - download here
Last edited by ephemeratics; 1st Jun 2009 at 01:25 PM.
|1st Jun 2009, 01:48 PM||#2|
Will check it out at some point, I've worked with skeletal meshes and custom vehicles, weapons is something I've not tried out yet
|import, mutator, skeletal mesh, tutorial, weapon|