|31st May 2009, 06:44 PM||#1|
Weapon Import - Invalid Property Value
Recently, I've been attempting to import an original weapon - an original mesh with animations, with a 1rst person and attachment class, derived from the ShockRifle. Nothing too fancy, really. And it worked! The first time I did it.
Its a long story, but I ended up deleting the successful weapon, and recreating it from scratch. About 5 times now, and it refuses to work again - that is to say, the code compiles with 13 warnings, and the mesh does not show up in game. I don't believe I've done anything differently, and yet I must be...
Most of the warnings refer to "Invalid Property value in defaults" and "unresolved references" to my meshes and animation set.
I've already done a search of various forums for this warning message, and the primary advice is: make sure your package is where it ought to be.
But it is (I think):
The uc files are located in:
This is an example of the code that references the mesh and anim sets:
Begin Object Name=FirstPersonMesh SkeletalMesh=SkeletalMesh'blunder_pack.blunder_mesh' AnimSets(0)=AnimSet'blunder_pack.blunder_set' Animations=MeshSequenceA Rotation=(Yaw=-16384) FOV=60.0 End Object
Let me know if you need any additional information.
|31st May 2009, 09:09 PM||#2|
Ok, well, I think I solved my problem!
I thought I had already tried this a couple times, but... I guess I did it a little differently this time.
Before compiling, I copied my CustomWeapons folder to Published>CookedPC>
but! I didn't copy the Script file over at the same time!
Seems to have done the trick. The compile went smoothly. I'll copy the script files over now.
|defaults, import, invalid property, unresolved reference, weapon|