Name: Prometheus
Version: 2.1
Compatibility: UT3 patch 2.1 or 2.0
Description: A single player coop mod. Work with your past and future selves to complete your objective.
Changelist:
- Fixed quantum states sometimes missing triggers.
- Fixed quantum state weapon fire inaccuracy.
- Improved quantum state movement accuracy.
- Fixed using Stop on Vault breaking the game.
- Fixed being able to use BehindView and other functions like ghost.
- Fixed keybind settings not being read.
- Added 16:10 display resolutions.
- Added Invert Y option to the settings.
- Fixed falling through the cave in Vault.
- Fixed the Breach auto-doors acting wonky.
- Fixed doors and elevators often closing misaligned.
Screenshot:
[screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/progress/Prometheus1.jpg[/screenshot]
[screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/progress/Prometheus2.jpg[/screenshot]
[screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/progress/Prometheus3.jpg[/screenshot]
Version 2 of Prometheus includes 10 awards that can be earned by playing through the game and completing certain objectives. Some of the awards that can be earned are:
There Can Be Only One - Complete a level while killing your other quantum states.
Obsessive Compulsive - Complete all Challenge Levels.
Version 2 also includes three Challenge Levels. The goal of the Challenge Levels is to collect all of the Prometheus icons, but they can only be picked up by the Quantum State with the same number.
Credits:
Prometheus is:
Rachel Cordone - Designer, Programmer, Environment Artist
Jos Hendriks - Level Designer, Environment Artist
Tobias Danbo - Environment Artist
Tobias Frank - Character Artist
Mike Jones - Audio Engineer
Todd Agnello - Voice Actor
Mark Chandler - Marketing and PR Advisor
Homepage: www.angelmapper.com
Download:
Filefront - Prometheus v2.1
Version: 2.1
Compatibility: UT3 patch 2.1 or 2.0
Description: A single player coop mod. Work with your past and future selves to complete your objective.
Changelist:
- Fixed quantum states sometimes missing triggers.
- Fixed quantum state weapon fire inaccuracy.
- Improved quantum state movement accuracy.
- Fixed using Stop on Vault breaking the game.
- Fixed being able to use BehindView and other functions like ghost.
- Fixed keybind settings not being read.
- Added 16:10 display resolutions.
- Added Invert Y option to the settings.
- Fixed falling through the cave in Vault.
- Fixed the Breach auto-doors acting wonky.
- Fixed doors and elevators often closing misaligned.
Screenshot:
[screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/progress/Prometheus1.jpg[/screenshot]
[screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/progress/Prometheus2.jpg[/screenshot]
[screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/progress/Prometheus3.jpg[/screenshot]
Version 2 of Prometheus includes 10 awards that can be earned by playing through the game and completing certain objectives. Some of the awards that can be earned are:
There Can Be Only One - Complete a level while killing your other quantum states.
Obsessive Compulsive - Complete all Challenge Levels.
Version 2 also includes three Challenge Levels. The goal of the Challenge Levels is to collect all of the Prometheus icons, but they can only be picked up by the Quantum State with the same number.
Credits:
Prometheus is:
Rachel Cordone - Designer, Programmer, Environment Artist
Jos Hendriks - Level Designer, Environment Artist
Tobias Danbo - Environment Artist
Tobias Frank - Character Artist
Mike Jones - Audio Engineer
Todd Agnello - Voice Actor
Mark Chandler - Marketing and PR Advisor
Homepage: www.angelmapper.com
Download:
Filefront - Prometheus v2.1