Prometheus v2.1

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Angel_Mapper

Goooooooats
Jun 17, 2001
3,532
3
38
Cape Suzette
www.angelmapper.com
Name: Prometheus
Version: 2.1
Compatibility: UT3 patch 2.1 or 2.0
Description: A single player coop mod. Work with your past and future selves to complete your objective.
Changelist:
- Fixed quantum states sometimes missing triggers.
- Fixed quantum state weapon fire inaccuracy.
- Improved quantum state movement accuracy.
- Fixed using Stop on Vault breaking the game.
- Fixed being able to use BehindView and other functions like ghost.
- Fixed keybind settings not being read.
- Added 16:10 display resolutions.
- Added Invert Y option to the settings.
- Fixed falling through the cave in Vault.
- Fixed the Breach auto-doors acting wonky.
- Fixed doors and elevators often closing misaligned.

Screenshot:

[screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/progress/Prometheus1.jpg[/screenshot]

[screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/progress/Prometheus2.jpg[/screenshot]

[screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/progress/Prometheus3.jpg[/screenshot]

Version 2 of Prometheus includes 10 awards that can be earned by playing through the game and completing certain objectives. Some of the awards that can be earned are:

PrometheusAward1.jpg

There Can Be Only One - Complete a level while killing your other quantum states.


PrometheusAward2.jpg

Obsessive Compulsive - Complete all Challenge Levels.


Version 2 also includes three Challenge Levels. The goal of the Challenge Levels is to collect all of the Prometheus icons, but they can only be picked up by the Quantum State with the same number.

PrometheusChallenge.jpg



Credits:

Prometheus is:

Rachel Cordone - Designer, Programmer, Environment Artist
Jos Hendriks - Level Designer, Environment Artist
Tobias Danbo - Environment Artist
Tobias Frank - Character Artist
Mike Jones - Audio Engineer
Todd Agnello - Voice Actor
Mark Chandler - Marketing and PR Advisor

Homepage: www.angelmapper.com
Download:

Filefront - Prometheus v2.1
 

G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
36
Spain
www.oscarcrego.com
I too am having trouble with 'divide by zero'. At first it takes 2 shots to kill another quantum state, but when you're in state 3 or 4, previous quantum states start to die with a single shot... and triple rockets and nades are not saved, although that does not really matter :)
After a lot of attempts I managed to every quantum state with another (including the last one ;)), but I didn't get the award for some reason... :con:

Doors are still buggy in some maps. In the current build, if a previous quantum state can't advance because a door is closed (it is possible in Vault) and you open the door later, the quantun state goes superhighspeed and won't reproduce exactly what you did (it just gets stuck in a random wall). IMO if a quantum state can't advance because of a closed door, it should 'freeze' in that spot the rest of the time, until the next state is played...

Loving the mod apart from that, the Epimetheus idea has been a nice twist and has lots of potential. Can't wait for longer levels in the next release! :tup:
 

Darkdrium

20% Cooler
Jun 6, 2008
3,239
0
36
Montreal
Right now, Divide By Zero is only possible in Defection. ;)
Yep, I knew that. Not really a clue :p

I can't manage to time it right, it seems sometimes one shoots early and kills the state in front before it finishes killing the other. :mad:

Arg

Thanks for the ini. Didn't want to start all over again :D
 

Angel_Mapper

Goooooooats
Jun 17, 2001
3,532
3
38
Cape Suzette
www.angelmapper.com
It'll be easier in the next release, I kind of had to shoehorn it in to Defection because I had to cut the level I wanted to put it in. And I think the one-shot-kill for quantum states is a bug that I'll have to look at, thanks! :)