News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > News & Articles

Reply
 
Thread Tools Display Modes
Old 25th May 2009, 07:21 PM   #1
_Lynx
Strategic Military Services
 
_Lynx's Avatar
 
Join Date: Dec. 5th, 2003
Location: Moscow, Russia
Posts: 1,925
Bioshock 2 Interview

And another interview from Gamasutra. This time it's Bioshock 2 executive producer Alyssa Finley and lead designer Zak McClendon.

Quote:

Here, Finley, along with series newcomer and lead designer Zak McClendon, lay out the thinking behind building the sequel to BioShock, explaining what's required when approaching a property so many people have fallen in love with.

Q: Coming in as someone who didn't work on BioShock, how do you approach the role as lead designer? A good number of the other leads -- creative director, art lead, lead level designer -- all are from 2K Boston.

ZM: Ultimately, the same way you approach designing any kind of game, with the great advantage of it being a sequel and having a lot of things already figured out. There's also the advantage that BioShock went through a lot of different iterations and focus, and a lot of different things were tried, spending a lot of time delving into that history and finding out why those decisions were made and how they went from having, say, 50 different plasmids to the 12 that shipped with the game.
Head on to Gamasutra to read the full thing

__________________
_Lynx is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:27 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer