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Old 23rd May 2009, 10:25 AM   #1
sinus
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Question UT3 custom resolutions

UT3 + Titan Pack + Patch 2.1
I want to set resolution to 1024x600
Have changed resX= resY= settings in: /documents/my games/unreal tournament 3/UTgame/config/UTengine.ini and UTcompat.ini and made them "read only".
Have changed resX= resY= settings in: /game path/engine/config/BaseEngine.ini and /game path/UTgame/config/DeafultCompat.ini these are "read only" too.
The game starts in 800x600. What is wrong??
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Old 23rd May 2009, 10:37 AM   #2
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Make sure the game starts in window mode, otherwise it might detect an incorrect fullscreen resolution and select the closest resolution available - which in this case seems to be 800x600.
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Old 23rd May 2009, 12:48 PM   #3
sinus
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I tried windowed mode and it worked.
But it is slow and has window borders.
All i want is to raise fps, but this way i loose some.
Thank you for the reply anyway.
P.S. Is there a way to get around those "incorrect fullscreen resolution checks" ?
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Old 23rd May 2009, 01:05 PM   #4
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Use one of the resolutions you can select or just try lowering the screen percentage in the advanced options.
__________________
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Everything you ever wanted to know about replication| UnrealScript security considerations
<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> nono
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
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Old 23rd May 2009, 01:28 PM   #5
sinus
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Looks like you know the game well, so here is another question: how to make dead bodies and gibs last longer?
I tried changing UTengine.ini - [Engine.Engine] - TimeBetweenPurgingPendingKillObjects= and UTgame.ini - [Engine.DecalManager] - DecalLifeSpan= ,but did not notice any difference. Whats your advise?
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