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Old 4th Jun 2010, 09:29 PM   #41
Leo(T.C.K.)
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I played with "Player" now, he had a black name, but he said he wasn't from buf anyway. We messed around doing funny stuff though.
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Old 5th Jun 2010, 06:19 AM   #42
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No, I was fighting against Player
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Old 5th Jun 2010, 11:11 AM   #43
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Nice Shot!
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Old 5th Jun 2010, 11:38 AM   #44
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'Player' clan lives!

That must have been EQ's server.
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Old 5th Jun 2010, 11:49 AM   #45
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No, I was fighting against Player
I am a player.
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Old 6th Jun 2010, 03:16 PM   #46
GreatEmerald
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Leo, do you have the "Say Nice Shot" keybind piped with "shot" or what?
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Old 6th Jun 2010, 03:48 PM   #47
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Quote:
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Yea, I was there too. Though I get bored of RGB very quickly, what's with having only one map being played, and especially one that has visuals like that... Where are all the ParticleSalamanders at?
And so people still don't wanna use the maps I modded? I thought they were small enough even if you just wanna duel. RGB should be replaced. Hmm maybe that's another mapping idea for me... Make a map with stock map elements with the aim of replacing RGB.

Ideas? Like which areas of the stock maps are best for dueling? Esp if it's balanced for all classes.

Note I'm not back yet (no gaming computer ATM) but I like to plan stuff anyway
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Old 6th Jun 2010, 04:44 PM   #48
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Has anyone found this bug? so last night there was 4 of us in game (me, Player, Skunk, and Arctic) and i was on Players team. I was in raptor, i boosted then got out of it right away and he got gutblowned. I have an arti, i then go overtop of his artifact and i am now carrying 2 artifacts. I never knew you could have 2 artifacts.....i cap 1, the game does not end, so i go over the node again and it's ended. I was on Sunset Beach. Anyone knew that bug existed?
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Old 6th Jun 2010, 06:40 PM   #49
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I might play this again, considering that it's part of the Unreal Anthology package. Can't remember what I did with the standalone Unreal 2 game, tho. Might give it a go...not gonna say that this was the best game of the Unreal franchise, but...it may be worth replaying maybe once or twice more, we'll see.
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Old 6th Jun 2010, 11:09 PM   #50
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I might play this again, considering that it's part of the Unreal Anthology package. Can't remember what I did with the standalone Unreal 2 game, tho. Might give it a go...not gonna say that this was the best game of the Unreal franchise, but...it may be worth replaying maybe once or twice more, we'll see.
Unreal 2 sucks balls. The MP was the ONLY good thing about it.
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Old 7th Jun 2010, 02:14 AM   #51
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I disagree, SP is very awesomely made as well, at least mood-wise. Not to mention all the engine enhancements. XMP is just a lite version of UT2004, albeit with the awesomeness of ParticleSalamanders.
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Old 28th Jun 2010, 08:16 AM   #52
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whut is ParticleSalamander?
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Old 28th Jun 2010, 08:55 AM   #53
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Unreal 2 incorporated a new particle system designed by Legend which, despite its quirks, was very powerful. The most commonly-used particle generator type in this suite was the ParticleSalamander, which is similar to an the Emitters in the later UEngine games. Most people just refer to the U2 particle system as ParticleSalamanders though.

Code:
//------------------------------------------------------------------------------
// Name:	ParticleSalamander.uc
// Author:	Aaron R Leiby
// Date:	10 March 2000
//------------------------------------------------------------------------------
// Description:	A Salamander is an elemental being in the theory of Paracelsus 
// inhabiting fire.  A Salamander is also a type of kerosene heater used for
// heating up large areas -- like a warehouse or a circus tent.  What does this
// have to do with particles you ask?  Very little.  But it's a cool name, no?
// Basically, a ParticleSalamander is like a nozzel on the end of a hose which 
// sprays out particles of various types (as specified by the LD).  
//------------------------------------------------------------------------------
Quote:
Originally Posted by GreatEmerald View Post
XMP is just a lite version of UT2004, albeit with the awesomeness of ParticleSalamanders.
Actually I'm pretty sure that XMP is the same code drop as 2k3.
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Last edited by EQ; 28th Jun 2010 at 08:57 AM. Reason: Added reponse to GE's post
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Old 8th Jul 2010, 11:45 AM   #54
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Flarp
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Old 8th Jul 2010, 12:34 PM   #55
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Agreed.
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Old 11th Jul 2010, 03:17 AM   #56
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I miss this game quite a bit.
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Old 12th Jul 2010, 07:40 PM   #57
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Noez chap 1 is gone! hopefully it comes back.
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Old 12th Jul 2010, 08:26 PM   #58
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Quote:
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Unreal 2 sucks balls. The MP was the ONLY good thing about it.
Well, if you even wanted U2 for MP, you were probably better with UT2kx, most likely. However, I have a hunch that SP may be good for maybe one more replay, but that may do it. At least the storyline isn't AS bad as {cough}Deus Ex: Invisible War{/cough}.
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Old 13th Jul 2010, 03:07 AM   #59
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Talking about Unreal II, I can't help but notice how Mass Effect is similar to it. It's like Unreal II plus
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Old 14th Jul 2010, 10:15 AM   #60
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Nah, not really. The dude looks pretty similar but that's about where it stops. I do like ME though
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