![]() |
|
|
#41 |
|
I played with "Player" now, he had a black name, but he said he wasn't from buf anyway. We messed around doing funny stuff though.
|
|
|
|
|
|
|
#42 |
|
No, I was fighting against Player
|
|
|
|
|
|
|
#43 |
|
|
|
|
|
#45 |
|
...
Join Date: Mar. 6th, 2004
Posts: 3,503
|
|
|
|
|
|
|
#46 |
|
Leo, do you have the "Say Nice Shot" keybind piped with "shot" or what?
|
|
|
|
|
|
|
#47 | |
|
Quote:
Ideas? Like which areas of the stock maps are best for dueling? Esp if it's balanced for all classes. Note I'm not back yet (no gaming computer ATM) but I like to plan stuff anyway
__________________
Master Server: How to use WebUpdate Tak's Maps: Sunset Beach Frontline, Alcazar Skyline, Garden Baseline, Garden Sideline, FreeFall Returns Tak's Mod: Ruby... Alpha 5 (leak) Pack: cXp final release! |
||
|
|
|
|
|
#48 |
|
...
Join Date: Mar. 6th, 2004
Posts: 3,503
|
Has anyone found this bug? so last night there was 4 of us in game (me, Player, Skunk, and Arctic) and i was on Players team. I was in raptor, i boosted then got out of it right away and he got gutblowned. I have an arti, i then go overtop of his artifact and i am now carrying 2 artifacts. I never knew you could have 2 artifacts.....i cap 1, the game does not end, so i go over the node again and it's ended. I was on Sunset Beach. Anyone knew that bug existed?
|
|
|
|
|
|
#49 |
|
I might play this again, considering that it's part of the Unreal Anthology package. Can't remember what I did with the standalone Unreal 2 game, tho. Might give it a go...not gonna say that this was the best game of the Unreal franchise, but...it may be worth replaying maybe once or twice more, we'll see.
__________________
Hobbyist SoftImage Artist and UDK Level Designer |
|
|
|
|
|
|
#50 | |
|
...
Join Date: Mar. 6th, 2004
Posts: 3,503
|
Quote:
|
|
|
|
|
|
|
#51 |
|
I disagree, SP is very awesomely made as well, at least mood-wise. Not to mention all the engine enhancements. XMP is just a lite version of UT2004, albeit with the awesomeness of ParticleSalamanders.
|
|
|
|
|
|
|
#53 |
|
Unreal 2 incorporated a new particle system designed by Legend which, despite its quirks, was very powerful. The most commonly-used particle generator type in this suite was the ParticleSalamander, which is similar to an the Emitters in the later UEngine games. Most people just refer to the U2 particle system as ParticleSalamanders though.
Code:
//------------------------------------------------------------------------------ // Name: ParticleSalamander.uc // Author: Aaron R Leiby // Date: 10 March 2000 //------------------------------------------------------------------------------ // Description: A Salamander is an elemental being in the theory of Paracelsus // inhabiting fire. A Salamander is also a type of kerosene heater used for // heating up large areas -- like a warehouse or a circus tent. What does this // have to do with particles you ask? Very little. But it's a cool name, no? // Basically, a ParticleSalamander is like a nozzel on the end of a hose which // sprays out particles of various types (as specified by the LD). //------------------------------------------------------------------------------
__________________
![]() Before you criticise someone, walk a mile in their shoes; that way, when you criticise them you are a mile away and have their shoes. Last edited by EQ²; 28th Jun 2010 at 08:57 AM. Reason: Added reponse to GE's post |
|
|
|
|
|
|
#54 |
|
Flarp
__________________
Sometimes i like to take a Q-Tip and jam it into my eye until it bleeds and bleeds and bleeds all over my pretty new dress... ![]() http://www.liquidgeneration.com/quiz...ster_chief.jpg |
|
|
|
|
|
|
#55 |
|
Agreed.
|
|
|
|
|
|
|
#56 |
|
dead
Join Date: Aug. 7th, 2004
Location: I dont know. :(
Posts: 417
|
I miss this game quite a bit.
|
|
|
|
|
|
#57 |
|
...
Join Date: Mar. 6th, 2004
Posts: 3,503
|
Noez chap 1 is gone! hopefully it comes back.
|
|
|
|
|
|
#58 |
|
Well, if you even wanted U2 for MP, you were probably better with UT2kx, most likely. However, I have a hunch that SP may be good for maybe one more replay, but that may do it. At least the storyline isn't AS bad as {cough}Deus Ex: Invisible War{/cough}.
__________________
Hobbyist SoftImage Artist and UDK Level Designer |
|
|
|
|
|
|
#59 |
|
Talking about Unreal II, I can't help but notice how Mass Effect is similar to it. It's like Unreal II plus
|
|
|
|
|
|
|
#60 |
|
Nah, not really. The dude looks pretty similar but that's about where it stops. I do like ME though
__________________
"I do not have a psychiatrist and I do not want one, for the simple reason that if he listened to me long enough, he might become disturbed." James Thurber
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|