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#1 |
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Prometheus v2
Name: Prometheus
Version: 2 Compatibility: UT3 patch 2.1 or 2.0 Description: A single player coop mod. Work with your past and future selves to complete your objective. Screenshot: ![]() ![]() ![]() Version 2 of Prometheus includes 10 awards that can be earned by playing through the game and completing certain objectives. Some of the awards that can be earned are: ![]() There Can Be Only One - Complete a level while killing your other quantum states. ![]() Obsessive Compulsive - Complete all Challenge Levels. Version 2 also includes three Challenge Levels. The goal of the Challenge Levels is to collect all of the Prometheus icons, but they can only be picked up by the Quantum State with the same number. ![]() Credits: Prometheus is: Rachel Cordone - Designer, Programmer, Environment Artist Jos Hendriks - Level Designer, Environment Artist Tobias Danbo - Environment Artist Tobias Frank - Character Artist Mike Jones - Audio Engineer Todd Agnello - Voice Actor Mark Chandler - Marketing and PR Advisor Homepage: www.angelmapper.com Download: Fileplanet - Prometheus v2 MediaFire Mirror
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Angel Mapper - Prometheus Did she make you cry, make you break down, shatter your illusions of love. Is it over now, do you know how, pick up the pieces and go home. Last edited by Angel_Mapper; 16th May 2009 at 05:52 PM. |
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#2 |
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Still haven't played the first one yet, but I'm sure these are both going to be fantastic judging by the reactions from others and the obviously high amount of effort you guys have put into the mod. I'll download as soon as a non-FP link is available!
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#3 |
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The plants at the top in the screenshot #2 look like they come from Unreal D:
Not a fan of the cliffs also, it makes it look like it's much more closed as a space/room whatever. EDIT: Additional feedback: The loading loop is a little weird. It seems it was designed to rotate slowly, but the logo does 1.5 rotations and then rotates the other way instantaneously only to start again. Vault: "Try again" doesn't work. I feared this mod had been halted, I am happy to see that it wasn't. Thank you.Also, mirror on MediaFire. Finally, icons for the shortcut.
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Last edited by Darkdrium; 16th May 2009 at 02:32 AM. |
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#4 |
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Thought the first one was very clever and i liked it, downloading now. This game allows me to kill myself again and again and still be alive lol.
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#5 |
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after the fun I had in v1, I'm sooooo downloading this
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#6 |
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IT'S OUT IT'S OUT!!!!
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#7 |
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Sweet!!! Finally!!!
Downloading now; Thanks for the mirror, Darkdrium. ![]() P.S. Why isn't this on the front page???
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#8 |
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Very nice to see that LD has improved a lot, will try it later, kudos to you guys
EDIT: No wonder, you've got Jos now D:
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Last edited by Ignotium; 16th May 2009 at 10:39 AM. |
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#9 | |||
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Quote:
![]() Quote:
![]() Quote:
And thanks for the shortcut. I'm going to get it uploaded else where tonight and put up the links.
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Angel Mapper - Prometheus Did she make you cry, make you break down, shatter your illusions of love. Is it over now, do you know how, pick up the pieces and go home. Last edited by Angel_Mapper; 16th May 2009 at 10:23 AM. |
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#10 |
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And here's my favourite UT3 Mod released again. You're awesome.
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UnrealSP.org Staff Member. Sky Town Reduxx Xidia Gold Unreal Beta Guide Dozey from OU: "how to change this bsp?? what i must click??" |
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#11 |
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awesome
great work :P conceptually bares resemblance to a new game on miniclip called 'Chronotron' looks like you've inspired them xD not that it comes close to this amazing creation as its in 2d for starters..
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#12 |
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Edited the credits, Mark Chandler completely slipped my mind. Sorry Mark!
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Angel Mapper - Prometheus Did she make you cry, make you break down, shatter your illusions of love. Is it over now, do you know how, pick up the pieces and go home. |
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#13 |
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Some more feedback:
-Recorded actions sometimes do not play back appropriately. I don't know if it's related to the following issue or not, but many times I had to restart because one instance of myself would not perform the correct actions. -Doors that activate when you approach them (without a button or a switch) can and will break very easily. It's the same issue plaguing all the same type of doors in Unreal 3 in general. Bazz can probably tell you more about it. There is no way to completely fix it, other than removing the doors completely.
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#14 |
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The clone inaccuracy is an ongoing problem, I'm going to try a few more methods to improve it, but I'm afraid that without engine access I won't be able to make them perfect. I'll sure try though.
![]() I did notice a bit of wonkiness with the doors, I know the ones in Overload tend to close misaligned, and the one that leads to the courtyard in Breach sticks open a lot. I'll see if there's any way I can get them to work perfectly for the next release, if not I'll remove most of the unnecessary doors (ones not gameplay related). Thanks, keep the feedback coming! ![]() Can I ask about specific instances where the clones were inaccurate, so I can use those to test any changes I make?
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Angel Mapper - Prometheus Did she make you cry, make you break down, shatter your illusions of love. Is it over now, do you know how, pick up the pieces and go home. Last edited by Angel_Mapper; 16th May 2009 at 05:33 PM. |
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#15 |
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I noted the problem off the doors in Breach a lot more.
It was for the first quantum state, that has to go through both doors through the courtyard. Well these two doors seem to cause the most problems, particularly the first one. When it bugged, the first instance of myself (FIOM from now on) would get stuck behind the first door. I would then attempt with the SIOM (second) to go ahead and open the door to snipe myself, and then the FIOM would instantly zip passed me, get stuck on the second door. I could then shoot it, but after in the TIOM (third) it would not play out well. I'll see if I can get some stuff on video. It will be much simpler than explaining.
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#16 |
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I don't think that will be necessary, thank you though. I understand exactly what you're referring to, I'll take a look and see if I can find the problem. Thanks!
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Angel Mapper - Prometheus Did she make you cry, make you break down, shatter your illusions of love. Is it over now, do you know how, pick up the pieces and go home. |
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#18 |
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MediaFire worked for me. Completed before I got past the FilePlanet line.
I like the mod, the maps, the character. Haven't had much time playing it thou. I will try to solve it later on.
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I don't even exist, I'm just a figment of your imagination. |
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#19 |
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If you jump off the starting platform on "vault" you fall through the floor
mod seems sweet btw =) |
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#20 | |
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Quote:
I know some movers/doors were easily broken in initial release of 2k4, but that got fixed real fast |
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