NewsUnrealEdFilesModsFragBULiandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Engine Games > Unreal Tournament 3

Reply
 
Thread Tools Display Modes
Old 15th May 2009, 11:55 PM   #1
Angel_Mapper
Spin it let's begin it.
 
Angel_Mapper's Avatar
 
Join Date: Jun. 17th, 2001
Location: Cape Suzette
Posts: 3,027
Prometheus v2

Name: Prometheus
Version: 2
Compatibility: UT3 patch 2.1 or 2.0
Description: A single player coop mod. Work with your past and future selves to complete your objective.
Screenshot:

This image was resized using the screenshot tag.  Click to view the full version

This image was resized using the screenshot tag.  Click to view the full version

This image was resized using the screenshot tag.  Click to view the full version

Version 2 of Prometheus includes 10 awards that can be earned by playing through the game and completing certain objectives. Some of the awards that can be earned are:


There Can Be Only One - Complete a level while killing your other quantum states.



Obsessive Compulsive - Complete all Challenge Levels.


Version 2 also includes three Challenge Levels. The goal of the Challenge Levels is to collect all of the Prometheus icons, but they can only be picked up by the Quantum State with the same number.




Credits:

Prometheus is:

Rachel Cordone - Designer, Programmer, Environment Artist
Jos Hendriks - Level Designer, Environment Artist
Tobias Danbo - Environment Artist
Tobias Frank - Character Artist
Mike Jones - Audio Engineer
Todd Agnello - Voice Actor
Mark Chandler - Marketing and PR Advisor

Homepage: www.angelmapper.com
Download:

Fileplanet - Prometheus v2
MediaFire Mirror
__________________
Angel Mapper - Prometheus

Did she make you cry, make you break down, shatter your illusions of love.
Is it over now, do you know how, pick up the pieces and go home.

Last edited by Angel_Mapper; 16th May 2009 at 05:52 PM.
Angel_Mapper is offline   Reply With Quote
Old 16th May 2009, 12:11 AM   #2
Waffnuffly
>:E
 
Waffnuffly's Avatar
 
Join Date: Nov. 4th, 2001
Location: The Kitchen
Posts: 2,095
Still haven't played the first one yet, but I'm sure these are both going to be fantastic judging by the reactions from others and the obviously high amount of effort you guys have put into the mod. I'll download as soon as a non-FP link is available!
Waffnuffly is offline   Reply With Quote
Old 16th May 2009, 12:32 AM   #3
Darkdrium
Future Proof
 
Darkdrium's Avatar
 
Join Date: Jun. 6th, 2008
Location: Montréal, Québec, Canada
Posts: 1,828
The plants at the top in the screenshot #2 look like they come from Unreal D:
Not a fan of the cliffs also, it makes it look like it's much more closed as a space/room whatever.

EDIT: Additional feedback:
The loading loop is a little weird. It seems it was designed to rotate slowly, but the logo does 1.5 rotations and then rotates the other way instantaneously only to start again.
Vault: "Try again" doesn't work.

I feared this mod had been halted, I am happy to see that it wasn't. Thank you.

Also, mirror on MediaFire.

Finally, icons for the shortcut.
__________________

Last edited by Darkdrium; 16th May 2009 at 02:32 AM.
Darkdrium is online now   Reply With Quote
Old 16th May 2009, 01:29 AM   #4
NoTomorrow
{R$A}
 
NoTomorrow's Avatar
 
Join Date: Jan. 20th, 2008
Location: NoWay
Posts: 106
Thought the first one was very clever and i liked it, downloading now. This game allows me to kill myself again and again and still be alive lol.
NoTomorrow is offline   Reply With Quote
Old 16th May 2009, 05:07 AM   #5
toniglandyl
internal data fragmentation : 62203480%
 
toniglandyl's Avatar
 
Join Date: Jan. 20th, 2006
Posts: 2,247
after the fun I had in v1, I'm sooooo downloading this
__________________

toniglandyl is offline   Reply With Quote
Old 16th May 2009, 06:26 AM   #6
Jackal
JACKAL
 
Jackal's Avatar
 
Join Date: Nov. 13th, 2003
Location: Somewhere over the rainbow...where skies are blue.
Posts: 6,802
IT'S OUT IT'S OUT!!!!
Jackal is offline   Reply With Quote
Old 16th May 2009, 08:49 AM   #7
«MechikTaj»
lolol First blood betrayals
 
«MechikTaj»'s Avatar
 
Join Date: Jan. 19th, 2008
Location: In a Stealthbender down by the river
Posts: 136
Sweet!!! Finally!!! Downloading now; Thanks for the mirror, Darkdrium.

P.S. Why isn't this on the front page???
__________________
Map Mixer! * Blossom * Camera Control * My UT3 clips
«MechikTaj» is offline   Reply With Quote
Old 16th May 2009, 09:22 AM   #8
Ignotium
HOLP]I[
 
Ignotium's Avatar
 
Join Date: Apr. 3rd, 2005
Location: Corunha, Spain
Posts: 1,158
Very nice to see that LD has improved a lot, will try it later, kudos to you guys

EDIT:
No wonder, you've got Jos now D:
__________________



UT3 Nick - Ignotium - Admin for Multiplay/Epic EU
Portfolio - WiP
-- HOLP ]I[ --




Last edited by Ignotium; 16th May 2009 at 10:39 AM.
Ignotium is offline   Reply With Quote
Old 16th May 2009, 10:20 AM   #9
Angel_Mapper
Spin it let's begin it.
 
Angel_Mapper's Avatar
 
Join Date: Jun. 17th, 2001
Location: Cape Suzette
Posts: 3,027
Quote:
Originally Posted by Darkdrium View Post
The plants at the top in the screenshot #2 look like they come from Unreal D:
Not a fan of the cliffs also, it makes it look like it's much more closed as a space/room whatever.
Yeah, unfortunately I wasn't able to get a dedicated environment artist, so last month I ended up making a bunch of static meshes and materials myself that Sjosz used to decorate most of the levels. Tobias Danbo made the Prometheus Device and the Prometheus Ship though. If I didn't have to do the art as well the mod would have been more polished gameplay and code wise. Ah well, next release is in August!

Quote:
EDIT: Additional feedback:
The loading loop is a little weird. It seems it was designed to rotate slowly, but the logo does 1.5 rotations and then rotates the other way instantaneously only to start again.
It's designed to mimic Prometheus, it rotates a few times then 'rewinds' back to the beginning and starts over.


Quote:
Vault: "Try again" doesn't work.
Yeah, someone else found that bug last night too. I didn't test out Stop in the Epimetheus levels because there's no need to use it. I'll fix that though. Thanks. And thanks for the shortcut. I'm going to get it uploaded else where tonight and put up the links.
__________________
Angel Mapper - Prometheus

Did she make you cry, make you break down, shatter your illusions of love.
Is it over now, do you know how, pick up the pieces and go home.

Last edited by Angel_Mapper; 16th May 2009 at 10:23 AM.
Angel_Mapper is offline   Reply With Quote
Old 16th May 2009, 01:18 PM   #10
UBerserker
Elisha
 
UBerserker's Avatar
 
Join Date: Jan. 20th, 2008
Location: Bother someone else.
Posts: 3,294
And here's my favourite UT3 Mod released again. You're awesome.
__________________
UnrealSP.org Staff Member.
Sky Town Reduxx Xidia Gold Unreal Beta Guide

Dozey from OU: "how to change this bsp?? what i must click??"
UBerserker is offline   Reply With Quote
Old 16th May 2009, 01:26 PM   #11
Fluorescence
Registered User
 
Fluorescence's Avatar
 
Join Date: Feb. 19th, 2009
Location: Berkshire, England
Posts: 92
awesome great work :P conceptually bares resemblance to a new game on miniclip called 'Chronotron' looks like you've inspired them xD not that it comes close to this amazing creation as its in 2d for starters..
__________________
Fluorescence is offline   Reply With Quote
Old 16th May 2009, 05:02 PM   #12
Angel_Mapper
Spin it let's begin it.
 
Angel_Mapper's Avatar
 
Join Date: Jun. 17th, 2001
Location: Cape Suzette
Posts: 3,027
Edited the credits, Mark Chandler completely slipped my mind. Sorry Mark!
__________________
Angel Mapper - Prometheus

Did she make you cry, make you break down, shatter your illusions of love.
Is it over now, do you know how, pick up the pieces and go home.
Angel_Mapper is offline   Reply With Quote
Old 16th May 2009, 05:05 PM   #13
Darkdrium
Future Proof
 
Darkdrium's Avatar
 
Join Date: Jun. 6th, 2008
Location: Montréal, Québec, Canada
Posts: 1,828
Some more feedback:

-Recorded actions sometimes do not play back appropriately. I don't know if it's related to the following issue or not, but many times I had to restart because one instance of myself would not perform the correct actions.
-Doors that activate when you approach them (without a button or a switch) can and will break very easily. It's the same issue plaguing all the same type of doors in Unreal 3 in general. Bazz can probably tell you more about it. There is no way to completely fix it, other than removing the doors completely.
__________________
Darkdrium is online now   Reply With Quote
Old 16th May 2009, 05:31 PM   #14
Angel_Mapper
Spin it let's begin it.
 
Angel_Mapper's Avatar
 
Join Date: Jun. 17th, 2001
Location: Cape Suzette
Posts: 3,027
The clone inaccuracy is an ongoing problem, I'm going to try a few more methods to improve it, but I'm afraid that without engine access I won't be able to make them perfect. I'll sure try though.

I did notice a bit of wonkiness with the doors, I know the ones in Overload tend to close misaligned, and the one that leads to the courtyard in Breach sticks open a lot. I'll see if there's any way I can get them to work perfectly for the next release, if not I'll remove most of the unnecessary doors (ones not gameplay related). Thanks, keep the feedback coming!

Can I ask about specific instances where the clones were inaccurate, so I can use those to test any changes I make?
__________________
Angel Mapper - Prometheus

Did she make you cry, make you break down, shatter your illusions of love.
Is it over now, do you know how, pick up the pieces and go home.

Last edited by Angel_Mapper; 16th May 2009 at 05:33 PM.
Angel_Mapper is offline   Reply With Quote
Old 16th May 2009, 05:40 PM   #15
Darkdrium
Future Proof
 
Darkdrium's Avatar
 
Join Date: Jun. 6th, 2008
Location: Montréal, Québec, Canada
Posts: 1,828
I noted the problem off the doors in Breach a lot more.
It was for the first quantum state, that has to go through both doors through the courtyard. Well these two doors seem to cause the most problems, particularly the first one.
When it bugged, the first instance of myself (FIOM from now on) would get stuck behind the first door. I would then attempt with the SIOM (second) to go ahead and open the door to snipe myself, and then the FIOM would instantly zip passed me, get stuck on the second door. I could then shoot it, but after in the TIOM (third) it would not play out well.

I'll see if I can get some stuff on video. It will be much simpler than explaining.
__________________
Darkdrium is online now   Reply With Quote
Old 16th May 2009, 05:44 PM   #16
Angel_Mapper
Spin it let's begin it.
 
Angel_Mapper's Avatar
 
Join Date: Jun. 17th, 2001
Location: Cape Suzette
Posts: 3,027
I don't think that will be necessary, thank you though. I understand exactly what you're referring to, I'll take a look and see if I can find the problem. Thanks!
__________________
Angel Mapper - Prometheus

Did she make you cry, make you break down, shatter your illusions of love.
Is it over now, do you know how, pick up the pieces and go home.
Angel_Mapper is offline   Reply With Quote
Old 16th May 2009, 06:55 PM   #17
Darkdrium
Future Proof
 
Darkdrium's Avatar
 
Join Date: Jun. 6th, 2008
Location: Montréal, Québec, Canada
Posts: 1,828
Too late
__________________
Darkdrium is online now   Reply With Quote
Old 16th May 2009, 07:47 PM   #18
Fuzz
Enigma
 
Fuzz's Avatar
 
Join Date: Jan. 20th, 2008
Location: Universe
Posts: 1,071
MediaFire worked for me. Completed before I got past the FilePlanet line.

I like the mod, the maps, the character. Haven't had much time playing it thou. I will try to solve it later on.
__________________
I don't even exist, I'm just a figment of your imagination.
Fuzz is offline   Reply With Quote
Old 16th May 2009, 11:22 PM   #19
neoduck
Registered User
 
neoduck's Avatar
 
Join Date: Oct. 18th, 2001
Location: Brisbane, Australia
Posts: 272
If you jump off the starting platform on "vault" you fall through the floor

mod seems sweet btw =)
neoduck is offline   Reply With Quote
Old 16th May 2009, 11:40 PM   #20
Kyllian
if (Driver == Bot.Pawn); bGTFO=True;
 
Kyllian's Avatar
 
Join Date: Aug. 24th, 2002
Location: 45.64.294
Posts: 1,195
Quote:
Originally Posted by Darkdrium View Post
-Doors that activate when you approach them (without a button or a switch) can and will break very easily. It's the same issue plaguing all the same type of doors in Unreal 3 in general. Bazz can probably tell you more about it. There is no way to completely fix it, other than removing the doors completely.
I find it kinda funny that things that worked almost perfectly in 2k4 are so horribly borked in UT3
I know some movers/doors were easily broken in initial release of 2k4, but that got fixed real fast
__________________


1 sig, 4 links. Find them.

Quote:
Originally Posted by Azura View Post
Welcome to BuF, home of the bukkake angel O_o...
Kyllian is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.

Copyright ©1998 - 2009, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by ITXen