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Old 21st May 2009, 10:24 AM   #61
Leonardo
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Yea the jumping is the problem I'm having. The Block volume on that chuck of wall by the Vent is made to have little or no real space to leap upon w/o sliding off. LOL, should have a little more volume added to it. IMO
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Old 21st May 2009, 10:33 AM   #62
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Quote:
Originally Posted by Leonardo View Post
Yea the jumping is the problem I'm having. The Block volume on that chuck of wall by the Vent is made to have little or no real space to leap upon w/o sliding off. LOL, should have a little more volume added to it. IMO
No, you must get to the fallen piece, then jump to the mover then to the left side on that second mover, then to another one and to last one and then from that you can jump up. It is difficult but possible.

Oh and btw....these levels are not the original PSX levels, they are the "redone" versions, maybe Kagle will look for the originals.

Btw:
http://ign64.ign.com/articles/061/061682p1.html

That was article about N64 version, which was developed simultaneously with PC version but I guess that port didn't have new maps or anything.

Last edited by Leo(T.C.K.); 22nd May 2009 at 12:23 PM.
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Old 22nd May 2009, 05:49 PM   #63
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Have some news about this: There won't be any other levels for quite a while now it seems. James Hamer-Morton has the levels back at his old computer at UK and he is not going back anytime soon.
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Old 22nd May 2009, 06:05 PM   #64
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When you people say 'PSX', I assume you mean the PlayStation, and not the PSX?
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Old 22nd May 2009, 09:00 PM   #65
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Well the title was called Unreal PSX, as a working title, it was gonna get a new name though. And yes it was on playstation one...
even other playstation ports were called PSX.

It is as explained here:
http://en.wikipedia.org/wiki/PlayStation

Quote:
(abbreviated PS, PSone, PS1, or PSX due to its internal code name PlayStation Experimental[9])
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Old 24th May 2009, 04:58 PM   #66
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Yes ambershee, PSX means PS1 in this case, not the PS2-based "PSX".

I remember finding tidbits about this game here and there, but this is the first time I've ever seen anything really concrete about it. Interesting.

If it had come out, my Unreal journey might've began a few years earlier than it actually did...

Here's to hoping we can get some more "new old stuff" too.
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Old 28th May 2009, 03:40 PM   #67
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I tried to make update on NPScript and see if I can hide the hud other way...I could do it, but I was not able to restort the configured hud setting from ini back, instead it restores it to default one...I did not figure out how to change that, I guess someone else would need to code that...I am not that much into coding lately so...
Do not use this for online (one server already uses the npscript with the commented out hidecount, which is found in the npscript.zip and which is what should be used anyway unless this can be changed more properly), this is just unfinished test..just to show it was supposed to hide hud.
Attached Files
File Type: rar NPScriptnew.rar (2.9 KB, 8 views)

Last edited by Leo(T.C.K.); 28th May 2009 at 04:15 PM.
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Old 31st May 2009, 12:13 PM   #68
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I have got a response from Nathan Silvers, it seems my previous email ended in his spambox.

He might have the levels as well still, so stay tuned.
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Old 1st Jun 2009, 01:14 AM   #69
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I'm interested in getting more levels. Just completed all of them, they have some unique moments.
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Old 1st Jun 2009, 03:23 AM   #70
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Hoping it to be true. Too much unique stuff to see.
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Old 18th Jun 2009, 07:21 PM   #71
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I don't know what is going on...two weeks ago I got response from another designer (Jason Watkins) and he said he will look for the levels in the old stuff, but then they kinda fell silent afterwards...
And now Nathan's site is down....I hope this is only temporary...
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Old 24th Jun 2009, 03:28 PM   #72
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Update: It was temporary, Nathan will release the levels later, but not levels of the other level designers, until he has a permission from the other LDs.
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Old 24th Jun 2009, 04:17 PM   #73
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Hopefully he gets permission! I can't wait to play the other levels.
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Old 24th Jun 2009, 04:47 PM   #74
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Woot!
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Old 24th Jun 2009, 04:55 PM   #75
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So, are all of the levels showcased in the video the ones that will be released?
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Old 24th Jun 2009, 06:56 PM   #76
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Yeah, those were the Nathan's levels.
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Old 27th Jun 2009, 08:07 PM   #77
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Someone pointed out to me that the links to Unreal Texture are borked. And yeah he is right, because of the mishap last week with my host i was forced to take the script off from the site that deals with the raw downloads.

Just now, i made an "more" official page for the files and it can be found on this link: PSX Maps


Appologises for the broken links, but its kinda beyond my control. But the files are still there, and can be downloaded from that new link.
.
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.
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Old 4th Jul 2009, 05:45 PM   #78
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Still no response from Nathan, ye?
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Old 4th Jul 2009, 06:06 PM   #79
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No.
I am giving it time, he needs to arrange a lot of stuff etc before he can look, I told him that he should tell me when he will look.
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Old 19th Sep 2009, 06:31 PM   #80
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Just wish there was a iso of this game lol :P
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