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#21 | |
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Quote:
EDIT: Found other adress, lemme try email to him on that one... Last edited by Leo(T.C.K.); 15th May 2009 at 06:30 PM. |
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#22 |
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sent a pm.
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#23 |
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Well I talked with eVOLVE and he thinks it is actually not possible getting it released publically, because of some legal problems....well I hope this is not the case...
If it will be the case then I really feel saddened about Unreal series and its policy, other games have released source codes, betas (even daikatana) or even lost level packs (like shadow warrior) and unreal nothing... Goddamn the game is so old now, so what damage is done? And the designers feel sad that their work didn't see a day of light too so.... I do have hope still however...but it is a tiny bit smaller now than I had earlier. |
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#24 | |
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Quote:
Which is mostly the reason, your next question to him would be to ask the mailadress from the person that can give permission. And if theres more parties involved, ask that person if you can get the green light from him for their end. And than ask him the mail adress from the other party. That way you prevent the one company not allowing because the other one might not give permission. Effectivelly, you need permission from the first party(at least for the moment) so you can turn to the other party. And there you can tell them, party nr.1 already gave permission, but only if you guys give permission as well. You need a temporary permission from party nr. 1 You need to prevent a no from them. Aim at that !!! And if needed already write a new mail now, to ask that, if their side agrees for the moment, and better do that upfront instead waiting for a no. Its likelly they will give that temporary permission. And thats your aim for the moment. . . . |
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#25 | |
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Okay, I've got now 2 levels(4 maps but basically two levels) of Matthew Kagle, which he has done for the title.
He said he is free to release what he wants, as long as its not official product. The problem is Warning: Failed to load 'NPScript': Can't find ByteProperty in file 'ByteProperty Engine.HUD.HideCount' I guess I will have to try to run it in different version. Currently I am recompiling the pkg....and removing that from script. But...I will release that as separate thing. Also for other mappers' maps I need to have them release it separately.... OK I got it....Die Hard what is your email so I can send you the files? Matthew Kagle agreed with posting the thing so. My source to upload stuff is now not right now avaiable for me so.... EDIT: I attached the files...use the NPscript.zip which has the recompiled file by me.... EDIT2: My views on the maps: They are really distinctively "weird"....I am not sure if I like how author took the storyline into execution...but it is not too bad I guess. I would like to see levels of the other authors though. Anyway...given the restrictions they are still cool, you can read about it at readme by the way, it is good to read it (well rather needed), except the walkthrough, that I think should be read after the play or when you don't know waht to do next. EDIT3: Some background about the levels from author: Quote:
Last edited by Leo(T.C.K.); 18th May 2009 at 05:55 PM. |
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#26 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,725
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Jrath is an eye
![]() Played E2l6a and the Jrath map. First one is a typical small Skaarj structure. The Jrath map instead is something you would expect from an Unreal alpha (crypt and techno), and dear god it is totally ****ed up. Also, difficulty seems to be extremely higher compared to PC Unreal. And once again, Leo saves the day. Thanks for all of this
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
Last edited by UBerserker; 18th May 2009 at 09:24 AM. |
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#27 |
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Just played E2L6A. This is awesome! Cheers Leo
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#28 | |
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Quote:
![]() And there were meant to be scripted new bosses etc in the end..so this form was maybe just a temporary thing who knows...they also had one new weapon which would help you take form of other species or something...oh and by the way the PSX version ran on 221, so it is possible the original file will work with it (with beta patch 221). Anyway this is not all..James Hamer-Morton seems to have more stuff and not only from him, so it might get released. Unfortunatelly Matthew had only these files left (and maybe some other beta different versions of map but meh). Btw if you want to play the map in coop, the first one is not fully coop compatible as the trigger closes the door behind at start...there should be another playerstart or the trigger should have no event, trigger14 is that one.... Anyway if the map gets stuck you can open the door with command admin causeevent EntryDoors. Last edited by Leo(T.C.K.); 18th May 2009 at 10:38 AM. |
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#29 |
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Havent tested the maps yet, but i added the files to the downloads at this link: Raw downloads PSX
And if needed you can always submit stuff to this mail adress: ![]() But always add info to the mail, like if its for Unreal, UT, UT2004 etc. And what it is, like a map, mod, texturepackage, etc But in this case tell in the mail its for Unreal and its from PSX. . . . |
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#30 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,725
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Played the other maps. E2l6B seem to be quite the bitch in difficulty due to Slith, long swims, pits and Behemoths.
E2l7A is... oh dude. Reminds me of EzKeel, but here it's even more bizzarre. Really liked the puzzles, although the green triangle pathway was broken at the beginning.
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
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#31 | |
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Quote:
![]() And at all it is some different universe....so it looks weird...that is why I said it is weird, I meant mainly this map and the next one. But it is not bad it is weird, it is just more abstract than we were used in normal Unreal maps. But as the entering level message said: You did not expect that.... I once made (or wanted to, it was unfinished stuff and later I got it lost anyway) a rather abstract map too consisting of warpzones and weird things when I was trying to make bloodgate mappack back in the years (but the map looked n00bish though), but I had rather rational explanation in the end of how is that possible (these were some kind of nasty portal experiments etc, even if it felt like dream at first). This is a lot different from that though and it is more fresh approach I think. Last edited by Leo(T.C.K.); 18th May 2009 at 06:12 PM. |
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#32 |
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Registered User
Join Date: May. 18th, 2009
Location: SF Bay Area
Posts: 5
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The difficulty would have been eased down a bit if we had gone through a testing phase.
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#33 | |
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Quote:
![]() I don't think it was that difficult, well for a seasoned players it is not that hard (but I can imagine a few people shouting around in frustration), but I agree that the difficulty is higher than the original Unreal maps of course. |
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#34 |
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Registered User
Join Date: May. 18th, 2009
Location: SF Bay Area
Posts: 5
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Cancellation
If I remember correctly, we were cancelled because we couldn't do all the cool lighting effects. Since Epic made a lot of money selling its engine to other parties, they didn't want to undercut their business by making the engine look bad.
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#35 |
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Registered User
Join Date: May. 18th, 2009
Location: SF Bay Area
Posts: 5
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The eye
If I recall correctly, your character (Jack) has an AI implant and a robot eye. The text messages are the implant talking to you. After you meet J'Rath he comes to inhabit your implant, including the eye.
SO having him appear as a big, disembodied eye seemed to make sense. |
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#36 | |
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Quote:
http://forumplanet.gamespy.com/unrea...9804/r3919808/ Before Infogrames said it is still under developement and then they said it is not. Who is J'rath anyway? In the Unreal beta he was some sort of skaarj god or something, or they believed in him and I thought he was that skaarj on the crypt2 texture, that with these long shoulders, beacuse morose level from cliff bleszinsky had these pics..why does he help you here then? It does not make sense to me beacuse I didn't play the earlier levels I guess. Thank you for all the info and for the levels anyway... ![]() Btw http://web.archive.org/web/200004161...ews/11566.html The Implant Gum is what you get after J'Rath contact? I think James told me (oops sorry it was not James i was you, sorry for confusion here) something about new gun, which was supposed for you to take others forms or something. Last edited by Leo(T.C.K.); 19th May 2009 at 09:07 AM. |
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#37 | |
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Registered User
Join Date: May. 18th, 2009
Location: SF Bay Area
Posts: 5
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Quote:
And, I really have no idea who J'Rath was. This was a decade ago and I have trouble remembering where my keys are. Pardon now as I have to pump the foot pedal on my computer to engage the clutch. |
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#38 |
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Well the project could as well be transferred to a level pack for Unreal after it was cancelled (like half-life:blue shift originally was a part of dreamcast bonus levels), the altogether cancellation seems indeed sad, even if it didn't look as good.
It had a lot of potential and still has. I also wonder if anyone can find still the parts of the original level pack for Unreal or the pack itself, the one prior to return to na pali. Alright, that does not matter (for now), maybe James knows who J'rath was or we will find out if the levels get released. Anyway cybernetic implant....so your character was male three bane? I always play as that character, he has cybernetic implant eye on the skin. Last edited by Leo(T.C.K.); 18th May 2009 at 08:29 PM. |
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#39 |
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if possible can you post some eyecandy please?
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#40 |
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some really cool and original maps there Leo. Thanks mkagle and others for releasing some of this to the public! much appreciated!
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