UT3 The Ball - Teotl

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Hourences

New Member
Aug 29, 2000
5,050
0
0
40
Belgium/Holland/Sweden
www.Hourences.com
It took our team 7 months, but we have released the third installment of The Ball!

# At least twice as big as the previous release
# We have redone large parts of the first three levels.
# More than 4 hours of singleplay gameplay
# 100 Percent all new art and content
# Over 16 secret to discover and one very hard to find shortcut.
# Solve puzzles and fight monsters in a mysterious world deep inside a volcano!
# Previous installments have won a tripple first prize in the Make Something Unreal contest and was awarded "Best Singleplay Mod of 2008" by ModDB.


[SCREENSHOT]http://www.nijnka.com/hourences/theball/media/gorillafight2.jpg[/SCREENSHOT][SCREENSHOT]http://www.nijnka.com/hourences/theball/media/theballteotl15.jpg[/SCREENSHOT]
[SCREENSHOT]http://www.nijnka.com/hourences/theball/media/theballnearrelease1.jpg[/SCREENSHOT][SCREENSHOT]http://www.nijnka.com/hourences/theball/media/theballnearrelease4.jpg[/SCREENSHOT]​


Trailer available here - http://www.youtube.com/watch?v=QWFUYRhjb3Q


____________________________________________


DOWNLOAD

fileplanet.jpg

http://www.fileplanet.com/193016/190000/fileinfo/Unreal-Tournament-3---The-Ball:-Teotl

http://download.beyondunreal.com/fileworks.php/mods/ut3/TheBall-Teotl.exe
http://files.filefront.com/TheBall+Teotlexe/;13721993;/fileinfo.html
http://www.megaupload.com/?d=JAENBEN3 (TEMP)



____________________________________________
Creative Director - Sjoerd "Hourences" De Jong
Programming - James "SolidSnake" Tan - Russ "Vaninadisc" McMackin - Markus Arvidsson
Level Design - Sjoerd "Hourences" De Jong - Thomas "Setheran" Browett - Kevin "Sklare" Cytatzky
Additional Level Design - Anton "Rendermonkey" Botvalde - Russ "Vaninadisc" McMackin - Dan "Daze" Banefelt
Level Scripting - Anton "Rendermonkey" Botvalde - Thomas "Setheran" Browett
Environment Art - Sjoerd "Hourences" De Jong
Character Art - Bart "Pestibug" Wiltenburg - Elusive - Markus "Tores" Palviainen
Additional Character Art - Manti
Animation - Hongman "Whackzero" Leung
Additional Animation - Markus "Tores" Palviainen - Charles "EvilEngine" Jones
Original Music and Audio - Theodore Wohng
Additional Music and Audio - Epic Games
Voice Acting, Video, Additional Sound Design - Henrik "Bersy" Ryosa
Additional Help - Hal:Forums - Hazel;Textures - Mr.Prophet:Story - Utz:Animations - SBR:palm Trees - Polycron:Loading Screen - Winegums:Website - DGUnreal:programming - Zynthetic:Intro Voice Acting - Psychotropic Circle:Music Samples - Cgtextures.com:Textures - And the unknown makers of our fonts
 
Last edited:

M.A.D.X.W

Active Member
Aug 24, 2008
4,486
5
38
Cool, welldone on this :)
i look forward to playing it, it looks brilliant.
 
Nov 4, 2001
2,196
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37
The Kitchen
I saw this earlier but haven't gotten time to play it yet. Looks really awesome, though, and I'm glad there's even more content now! Keep up the great work.
 

FoxLD

New Member
Feb 26, 2009
5
0
0
Hurray!

Good time of the day to everyone!
Teotl looks sweet'n'leet. Just DLed it. Very nice main menu! :)

I started to play and noticed a little, hmm, bug (can't name it properly in english ) in level select screen. The last sentence in description of Pehua breaks short in the middle and there isn't any way to scroll it down. It's a minor matter but I'm cursed to notice such things :)

Here it is:
as 1:

[SCREENSHOT]http://img91.imageshack.us/img91/3137/levelselectscreensug01.jpg[/SCREENSHOT]

And a couple of suggestions:
Numbers 2 and 3 enclose areas where it would be nice to have some 'motion'. Like falling waterfall and flowing and glowing lava. I guess it can be done in bg material. Just crazy thoughts :)

/me continues the journey ;)
 

TurdDrive

sam k
Oct 31, 2008
3,445
2
38
WALES
Good time of the day to everyone!
Teotl looks sweet'n'leet. Just DLed it. Very nice main menu! :)

I started to play and noticed a little, hmm, bug (can't name it properly in english ) in level select screen. The last sentence in description of Pehua breaks short in the middle and there isn't any way to scroll it down. It's a minor matter but I'm cursed to notice such things :)

Here it is:
as 1:

[SCREENSHOT]http://img91.imageshack.us/img91/3137/levelselectscreensug01.jpg[/SCREENSHOT]

And a couple of suggestions:
Numbers 2 and 3 enclose areas where it would be nice to have some 'motion'. Like falling waterfall and flowing and glowing lava. I guess it can be done in bg material. Just crazy thoughts :)

/me continues the journey ;)
very good i deas man Thumbs up