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#121 |
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[[Citation Needed]]
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elmuerte.com - Magicball Network - UnrealWiki - The Unreal Admin page - UT3 WebAdmin Explode Mode! - Idle Ballad - Year of the PS3 - igndotcom - IdleThumbs |
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#122 |
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Registered User
Join Date: Jan. 22nd, 2008
Posts: 264
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Er, no, if you'd actually bother to read it you'd see that it actually DOES have a citation. So, uh, yea. Cheers.
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#123 | |
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Quote:
I personally would not mind the graphics if they were not perfectly up to date. As long as the game kept the classic themes and concepts of Duke (which the trailer seemed to imply) then it probably would have been a good shooter. Not necessarily a revolution, but definitely a worthy sequel. |
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#124 |
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Registered User
Join Date: Jan. 22nd, 2008
Posts: 264
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Yea, the saddest part of it all is from that trailer, the game actually looks pretty fun!
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#125 |
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Registered User
Join Date: Apr. 9th, 2008
Posts: 635
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I love the graphics
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#126 | |
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Registered User
Join Date: Feb. 21st, 2009
Posts: 571
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Quote:
EDIT: I don't think we will see the game being picked up by another company/team to be finished with a year. The whole plot, world-layout, puzzle-schematics and details about endfights are leaked. If you read all of it, looked at all the screenshots and movies you know the whole game. Last edited by Northrawn; 11th May 2009 at 11:42 PM. |
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#127 | |
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Take Two cannot force the completion of DNF anymore now that 3D Realms is dead than they could when 3D Realms was "actively" working on the game. Now if you look at the statements of Take Two over the past few years, who offered a bonus to 3D Realms to complete the game by a certain date (only to be rebuffed by George Broussard) or that DNF was coming out a certain year (only to have George Broussard publicly tell Take Two to STFU), it is painfully obvious that Take Two was concerned that 3D Realms would never complete the game. Notice that Take Two publicly stated after 3D Realms shutdown that they own the publishing rights of DNF, but they are not funding any development of DNF. It looks like a game of chicken between Take Two and George Broussard. Take Two want to own the IP rights of Duke, probably because they are tired of George Broussard screwing off for years on end. They know they could crank out several quality games and make some money off Duke. George Broussard does not want to give up control of his money maker, even though he has not created anything new since D3D and has milked Duke with useless spin off games from other studios. This whole disaster has proved that George Broussard is a terrible project manager and that no game studio should ever give him another job, and no venture capital firm should ever invest in any of his ideas. This is a complete repudiation of the concept of "When It Is Done". That is the battlecry of the amateur (ie hackers) software developers. It does not work. |
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#128 |
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Registered User
Join Date: Apr. 9th, 2008
Posts: 635
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There are plenty of great ''When it's done'' games. We all know that ''when it's done'' doesn't mean ''no schedule'' or bad management.
But, can they make enough profits with more than 7 years of development? |
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#129 |
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And they can if they throw away their work?
__________________
elmuerte.com - Magicball Network - UnrealWiki - The Unreal Admin page - UT3 WebAdmin Explode Mode! - Idle Ballad - Year of the PS3 - igndotcom - IdleThumbs |
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#130 |
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Registered User
Join Date: Apr. 9th, 2008
Posts: 635
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#131 | |
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Registered User
Join Date: Jan. 22nd, 2008
Posts: 264
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Quote:
I just saw a quote on Digg that I thought was pretty good for this situation; "Real artists release". Which is true. Cowering behind the "It's perfect and art!" mantra and endlessly refining/restarting your game to death isn't art, it's stupidity. A real artists knows when a piece is done or isn't working and when they should put down the brush. |
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#132 | |
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Another positive thing about Valve is that they give the appearance of being total professionals. You do not see Gabe Newell posting on Twitter about his Direct TV issues, what TV show he is watching, his love for greasy hamburgers, complaining about parking tickets, or raving about some fan made Lord of the Rings film. Does that remind anyone of the so-called leader of a now defunct game studio? I may be wrong, but the only time I see Gabe Newell in the press is when he is talking about Valve games or gaming in general. His ego is not so huge that he has to entertain the world about is eating and TV viewing habits. He is just a workhorse in the game development world. If anything, Valve has been smart enough to develop products that will give them revenue so they can take the time to properly develop games. Steam is a perfect example. Hate it or love it, Steam has been a boon for PC gaming and has allowed smaller or older games gain a foothold in the gaming market. It also gives Valve some revenue. Sure Valve milked Half Life and Counter Strike for years, but then they started releasing Source based games left and right. Valve = good game developer 3D Realms = incompetent developer more interested in eating pizza and playing WoW |
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#133 |
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Valve?
I say Epic should take on Duke...They have some cash from their Gears franchise and they know UE3 better than anyone... |
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#134 |
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Registered User
Join Date: Feb. 21st, 2009
Posts: 571
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#135 |
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Registered User
Join Date: Apr. 9th, 2008
Posts: 635
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Everyone should give $5 to pre-order Duke Nukem Forver... directly to 3DRealms what could be use as new founds
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#136 |
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#137 | |
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Registered User
Join Date: Apr. 9th, 2008
Posts: 635
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Quote:
Poor arguments frag fest down that thread. The Duke 4 President... he is definitely messing up (playing) with the crowd. (thx Georges... nice one) |
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#138 |
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It remains most intriguing and singularly baffling how fullblown speculation comes across as if people think they know exactly what they are talking about.
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#139 |
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Registered User
Join Date: May. 25th, 2004
Posts: 196
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#140 |
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Registered User
Join Date: Feb. 21st, 2009
Posts: 571
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