Midway's Tragic Soap Opera

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TWD

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Aug 2, 2000
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Gamasutra has an article chronicling how Midway's history has led up to it's current bankruptcy. The article goes back several years to describe the company's failings.

Today, Chicago-based Midway Games, which officially established as a corporation in 1988 (although its heritage goes back to the 1950s), is in the midst of a bankruptcy that began in February 2009, as pressure from creditors grew too much to bear.

But Midway's problems were mounting several years earlier. With some formerly brilliant companies, it's easy to pinpoint the exact moment where the business went sour. In Midway's case, the current situation is the result of a culmination of several salient factors.
 

N1ghtmare

Sweet Dreams
Jul 17, 2005
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Article said:
Anonymous ex-Midway employees surfaced recently saying that Midway’s tech team tried layering custom modifications on top of the base Unreal Engine 3 to make a company-wide, multi-game genre solution, which caused development difficulties in adapting the largely shooter-specific engine across a range of games.

wat
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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They mean applying UE3 to stuff like fighting games, sports game, driving games, third person action games. Not that it was specifically difficult, but Midway made the decision to modify UE3 for these projects instead of just using it in the form they got it.

The breakdown there is surely just that all of Epic's code examples are designed for FPS games.
 

N1ghtmare

Sweet Dreams
Jul 17, 2005
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In context the article just seemed odd considering the numerous mods and games for all Unreal engines that have spanned much more than first person shooters.