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#1 | ||
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#2 |
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Are the titan points there for when someone wants to use the mutator or is it encouraged to be used in Jailbreak? Would be some funky arena award though!
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#3 | |
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We just want to support the Titan mutator in the best way possible. It's fun to use with larger teams, but might get a little frustrating with smaller teams.
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#4 |
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Are titan points reset at the end of a round? This way titans would work as some sort of stalemate-breaker with lower playercounts. It wouldn't be nice to start seeing titans right at the begining of a round...
![]() Personally I think the titan limit is a bit high for lower playercounts, especially 2 titans per team in a 5v5 game. A single titan can easily kill the whole 5-member enemy team without dying, and if a couple of them are already jaied when you become titan, it would be an instant win... IMO a titan per team would be enough for 5v5 and maybe 6v6... but that also depends on whether the map has vehicles or not... Haven't played too much with titans anyway... What do you all think about this?
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#5 | |
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True, 2 titans and 3 regular players on each team sounds pretty bad. The limit should probably be more strict and maybe even non-linear. Maybe the titan limit should even depend on the number of free players, but this could get complicated and confusing.
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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