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#1 |
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Custom map rotation before starting game
Before the Titan pack I used to be able to edit...
Code:
"C:\Users\VERN\Documents\My Games\Unreal Tournament 3\UTGame\Config\UTGame.ini" Code:
GameSpecificMapCycles=(GameClassName="UTDeathmatch" Code:
("DM-DarkMatch","DM-EdenInc",DM-KoosBarge","DM-OceanRelic")
Anyone have any idea what config file it's reading from now? I know it's reading one because if I setup a rotation and exit the game the same rotation is there when I go back in. Any help is greatly appreciated...Thanks |
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#2 |
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UTMapLists.ini I think. The patch notes for 2.0 explain how to use it.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#3 |
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Thank you...
"C:\Users\VERN\Documents\My Games\Unreal Tournament 3\UTGame\Config\UTMapLists.ini" That did the trick! |
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