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Old 19th Apr 2009, 12:17 PM   #1
cUnNiNg_StUnTs
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Custom map rotation before starting game

Before the Titan pack I used to be able to edit...

Code:
"C:\Users\VERN\Documents\My Games\Unreal Tournament 3\UTGame\Config\UTGame.ini"
and change the line that starts with

Code:
GameSpecificMapCycles=(GameClassName="UTDeathmatch"
by adding the maps I wanted in the rotation in the parenthesis area

Code:
("DM-DarkMatch","DM-EdenInc",DM-KoosBarge","DM-OceanRelic")
...and when I started the game and loaded a Deathmatch game and click on rotation it would be pre populated.

Anyone have any idea what config file it's reading from now? I know it's reading one because if I setup a rotation and exit the game the same rotation is there when I go back in. Any help is greatly appreciated...Thanks
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Old 19th Apr 2009, 12:54 PM   #2
Sir_Brizz
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UTMapLists.ini I think. The patch notes for 2.0 explain how to use it.
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Old 19th Apr 2009, 01:29 PM   #3
cUnNiNg_StUnTs
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Thank you...

"C:\Users\VERN\Documents\My Games\Unreal Tournament 3\UTGame\Config\UTMapLists.ini"

That did the trick!
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