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Old 16th Apr 2009, 10:33 PM   #1
hal
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Borderlands Screenshot

The change in the art direction of Borderlands has been a pretty big topic of conversation with some bristling at the mention of "cel-shading" and others expressing interest at the twist.

Well, Gearbox has finally coughed up a formerly PC Gamer-exclusive screenshot of the game and I don't think it fits the idea I had in my head when I first heard that term tossed about. To me it looks more like a gritty high-quality computer-animated film. Sign me up!

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Old 17th Apr 2009, 12:16 AM   #2
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Something about the way it looks reminds me of how TF2 looks. By that I mean the way the characters are shaded and highlighted.
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Old 17th Apr 2009, 12:20 AM   #3
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Something about the way it looks reminds me of how TF2 looks.
I know what you mean, but all in a more detailed look.
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Old 17th Apr 2009, 12:28 AM   #4
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Something about the way it looks reminds me of how TF2 looks. By that I mean the way the characters are shaded and highlighted.
This cannot be true. So many people are saying that UE3 games look all the same.

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Old 17th Apr 2009, 12:41 AM   #5
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This cannot be true. So many people are saying that UE3 games look all the same.

Hehe, for me, this is the first time my interest in the game got sparked. It looks pretty great.

I wonder how much of that image translates into the actual game, i.e. how much of it is retouched or taken under dubious circumstances (screenshot: *cough* taken from our game as it runs on a Cray supercomputer in 12800x10240 with high quality textures that'll never ship with the game... and downsized by a factor of 10).
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Old 17th Apr 2009, 01:03 AM   #6
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I like the new art style for the game looks really cool.
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Old 17th Apr 2009, 01:16 AM   #7
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Well, I had initial reservations when I posted the original news story awhile back, but that's not obtrusive at all.

In fact, I kind of like it. It does everything they promised it would, and the characters don't look like a flat, washed-out mess.
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Old 17th Apr 2009, 01:35 AM   #8
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for me, this too sparked an interest in the game.

i think it is much more pleasing to the eye now.
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Old 17th Apr 2009, 02:41 AM   #9
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I'm liking cell shaded gibs, idd
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Old 17th Apr 2009, 04:24 AM   #10
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I really, really like the change as well.
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Old 17th Apr 2009, 04:57 AM   #11
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Yeah, me too. Looks preety cool.
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Old 17th Apr 2009, 05:42 AM   #12
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looks incredibly similar to Appleseed Ex-Machina

and that was an awesome film
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Old 17th Apr 2009, 07:37 AM   #13
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I think most people assumed that it would look like the relatively crude cel-shading techniques of about ten years ago. But this look great! Hard to see how people could be displeased at the new look.
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Old 17th Apr 2009, 08:11 AM   #14
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Looks very good.
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Old 17th Apr 2009, 08:22 AM   #15
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Love the new look
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Old 17th Apr 2009, 08:24 AM   #16
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Do you think that kind of cell-shading is completely possible in the ut3 editor? I can't ever seem to get the line to be that thin, but I've also never tried it on any of my models before, only bsp. I guess I'm assuming it doesnt work well on bsp because the face is to large?
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Old 17th Apr 2009, 09:59 AM   #17
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Great look!! It's very cool
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Old 17th Apr 2009, 10:20 AM   #18
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I think it looks fantastic!
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Old 17th Apr 2009, 11:43 AM   #19
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nice new look. kind of a mixture of TF2 and the new Prince of Persia.
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Old 17th Apr 2009, 01:40 PM   #20
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Quote:
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Do you think that kind of cell-shading is completely possible in the ut3 editor? I can't ever seem to get the line to be that thin, but I've also never tried it on any of my models before, only bsp. I guess I'm assuming it doesnt work well on bsp because the face is to large?
It's probably some custom shaders or post process they've made for the game.
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