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Mapping Hints And Tips
This applies to all the Editors. If not please note.
I have decided to put together a selection of hints and tips for newcomers and the experienced to help with their skill through these hints. could you post any hints that you find helps your Levels build faster/higher quality/ less bugs and so forth. At the end i will make a list on this Post showing all the tips. Thanks Designing 1. Plan it out. Whether it be on paper, MSPaint, or something else make sure you do. The map tends to come out a lot better. Planning is essential for professional mapping 2. Remeber to Save. but if the problem arises where the editor Crashes. there is an auto save feture so open the last edited file. De-Bugging 1.Wright down any bugs glitches that you see in-game so you don.t forget any. when in the Editor just look at you list and easily see what has to be done Finishing touches Lighting 1. Dont change the color of more than one light if one has a Corona. It will Crash the Editor (UT2k4) (not sure about other UT's) Mesh Placement Pickup Placement 1. dont place all the Power full Pickups next door to each other Videos http://www.apophis3d.net/index.php?o...=87&Itemid=103 (UT3) Thanks to: Phoenix_Wing Huojin
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Guilty of waiting, we bond together born to suffer, only those ill fated eyes, liberate our minds. Behold the sign you are killing us. Last edited by TurdDrive; 15th Apr 2009 at 08:52 AM. |
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#2 |
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Official Kantham Stalker
Join Date: Mar. 28th, 2008
Location: California
Posts: 386
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Designing:
1. Plan it out. Whether it be on paper, MSPaint, or something else make sure you do. The map tends to come out a lot better. Planning is essential for professional mapping |
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#3 |
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I have done a pretty decent amount of video tutorials for UT3 you can find them here: Apophis3d.net Tutorials
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