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#1 |
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Registered User
Join Date: Jan. 23rd, 2008
Posts: 64
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Hi
I want to turn my gametype (which extends UTTeamGame) to be round based. So I might want to play 10 rounds of 2 minutes. Each round can end before 2 minutes if either team has been completely killed. I have looked at BattleModes BattleTeamArena code which does this, but Im struggling to identify the areas of code that I need to implement. Can anyone shed some light on what needs changing to do this? ![]() Thanks
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UT3 Search & Destroy Modding
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#2 |
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Modding Guru
Join Date: Mar. 31st, 2008
Posts: 10
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Do a search for "roundover" in utgame.uc
you'll see that calling EndRound(Actor); will end your round and put your game class into the roundover state. For that state you can have a timer that restarts the round after a countdown. For more examples, have a look at game classes like UTDeathmatch etc. Hope this helps ![]() -Squizmek |
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