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Old 28th Mar 2009, 12:39 PM   #121
Mister_Prophet
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There no absolute answer to the Slith question. The Unreal manual description is curious, but open to speculation. I've always assumed they were a byproduct of some Skaarj genetic tampering project that they had long since abandoned. Whether they tried it only on Na Pali or elsewhere is unknown. But on Na Pali the Slith have been around for a good long while.

Either that or Skaarj are into interspecies erotica and mated with Na Pali mermaids some time hundreds of years ago and they evolved.

Last edited by Mister_Prophet; 28th Mar 2009 at 12:40 PM.
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Old 28th Mar 2009, 01:27 PM   #122
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wouldnt it be nice if someone converts the unreal2 monsters into unreal1 ?
for sure unreal1 the is more popular game.i played unreal2 but only twice or so.
so we would have stuff for more discussions about the creatures.
i do really cry out for new monsters with new meshes and animations.

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Old 28th Mar 2009, 02:12 PM   #123
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I think Black Cheetah might be the guy to ask about that, since he ported those UT2K4 models.
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Old 28th Mar 2009, 03:36 PM   #124
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You can port them, I actually have a python script that converts LegendMeshes to Blender .blend files that you can export, but you have to understand the instructions (you have to look at the hex editor and find some things which I can't manage to do). If you're interested, I could post the script somewhere.
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Old 28th Mar 2009, 04:38 PM   #125
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yes emerald but they need to animated and scripted.awakened to life so to say.
i hope BC takes a look maybe.
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Old 28th Mar 2009, 04:47 PM   #126
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You know what would own ? A Pupae skateboard. Why can't anyone make that ?
(I'm serious, though. I wonder if that's possible)

Remember the unfinished Uskate mod for UT ?
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Old 28th Mar 2009, 06:21 PM   #127
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^you Sir ate obviously to many nalifruits with alcohol.
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Old 28th Mar 2009, 09:43 PM   #128
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*changes mind about posting a slanderous lil bit of humour* Eh, Neo?
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Old 29th Mar 2009, 05:02 AM   #129
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Scripted - yes, but if the python script is good enough, it should save all the animations, so you wouldn't need to reanimate them. And you can copy scripts from Unreal II source.
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Old 29th Mar 2009, 09:36 AM   #130
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No seriously, think about it. Only thing you'd have to do is changing the mesh and add the pupae sounds. I think it would actually be quite funnny. Perhaps blackcheetah could do something with it...
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Old 7th Jul 2009, 10:27 AM   #131
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In read some parts but I don't know if the Kralls are something related with the Titan.
In unreal they have a close looking.
Even if the titans kill the kralls
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Old 7th Jul 2009, 02:32 PM   #132
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Krall have nothing to do with the Titans, and there's nothing similar between them.
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Old 8th Jul 2009, 12:22 PM   #133
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Except for the red eyes.
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Old 8th Jul 2009, 05:40 PM   #134
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Quote:
Originally Posted by NeoNite View Post
Except for the red eyes.
That's like tons of relations with other aliens, including myself.
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Old 8th Jul 2009, 08:47 PM   #135
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Quote:
Originally Posted by War_Master View Post
The Legacy mappack has some nice monsters that come in separate package for each character. all of them can be used in this including MH. The one I liked the most was Cyberus because of that shield that you have to break before inflicting damage to the pawn's health. It also had some nice projectiles that he shoots up and then fall on top of you. Also, if I'm not mistaken, I think he regenerated his health when he was about to die.

These are the ones I can remember their names which I have installed:
--Ant.u
--Cyberus.u
--Cyborg.u
--Dino.u
Legacy map pack? Any links to this (Google didn't turn up anything)?
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Old 9th Jul 2009, 02:08 AM   #136
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Available in the FileWorks! Only UMOD file.

It's EzKeel's last mappack. Watch out as the UMOD will override your current OldSkool installation with an old one, so fix it ASAP.
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Old 9th Jul 2009, 03:10 AM   #137
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Always use the UMODExtactor to get the files for you to install them manually. Some UMODs tend to mess up your game's Manifest.ini file or overwrite a file with an older version without you realizing it, screwing up your game when you try to play online by getting mismatches.

From what I remember, I think I got the mappack at the NaliCity website but I read it went down a while ago.
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Old 31st Dec 2009, 11:10 AM   #138
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What about packhunter? I use the command "summon packhunter" and get a mini skaarj warrior. It's the size of those akcoop2 deathhunter guys. I used the command packhunter thinking of those little lizard guys from RTNP, but instead I get the mini skaarj. Is there a command for the lizard guys?
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Old 31st Dec 2009, 11:51 AM   #139
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Predator. Upak.predator
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Old 31st Dec 2009, 07:33 PM   #140
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1. But why is there a packhunter?

2. Whenever I first reinstall Unreal, I can summon anything from RTNP. For some reason, after a while I cannot summon any of them. This includes the Rocketlauncher, Grenadelauncher, carifle, spacemarine, packhunter, spinner, or upak.predator. Is there some reason for this?
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dark pulse and emerald are wrong, dark pulse is probably right, how is skaarj babby formed ?, is dark pulse a running gag?, omg epic betrayed us!, people believing pupae is singular make me cry., turddrive is right he has no opinion

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