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Old 20th Mar 2009, 02:28 PM   #21
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Pupae are baby Skaarj, even LA says it.
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Old 20th Mar 2009, 02:31 PM   #22
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LA is a Good Read

just thought i would say that
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Old 20th Mar 2009, 02:37 PM   #23
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lol @ tag

This whole game universe is incredibly absurd.
But hey, it's unreal.
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Old 20th Mar 2009, 03:08 PM   #24
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"...All these Skaarj have to come from somewhere, though. Halfway through the game, the player meets the Pupae form of the Skaarj species. A relatively small (about 6 feet long, but only a foot or so tall) insect-like creature that behaves almost more like a spider than a Skaarj, though it still possesses the leap attack, the tusks, and the general face-shape..."

^this is how L.A. describes the pupae.still open for discussions imo.


EDIT: or does the quote say..pupae is the childhood stage of a skaarj ?

Last edited by Exus Tecius; 20th Mar 2009 at 03:13 PM.
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Old 20th Mar 2009, 04:31 PM   #25
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It's all pretty vague and open to interpretation. The current "official" word on it may not necessarily be trusted, depending on your point of view. But I think the general consensus is Pupae=baby Skaarj. Skaarj have lifecycles like bugs, ect. Drones and Queens look completely different than each other, like bees or termites.

I don't think it really matters anyway. Skaarj are generic sci-fi monsters that are ripoffs of Predators and Aliens.

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Old 20th Mar 2009, 04:46 PM   #26
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Originally Posted by Mister_Prophet View Post

I don't think it really matters anyway. Skaarj are generic sci-fi monsters that are ripoffs of Predators and Aliens.
tbh...that`s the main reason i opened this thread.can it be the that Epic was inspired by the well known movies ? skaarj/pupae and queen are imported.

Last edited by Exus Tecius; 20th Mar 2009 at 04:47 PM.
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Old 20th Mar 2009, 04:56 PM   #27
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Why not just make up the history of the species for yourself? Much more interesting than following any "official" explanations. Get creative.

Edit: Funny that you're asking these types of questions, exus.
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Old 20th Mar 2009, 05:21 PM   #28
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once i make a serious business thread in my unreal life neo.dont break my parade lol.

EDIT: pupae are the monsters i hate at most..i even just jump over them.

Last edited by Exus Tecius; 20th Mar 2009 at 05:25 PM.
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Old 20th Mar 2009, 05:25 PM   #29
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I know, don't worry. I just have these flashbacks of 2000-2001 reading this thread.
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Old 20th Mar 2009, 07:36 PM   #30
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Pupae are foot-stools
Skaarj are toilets

Queens are for shagging

and warlords get my paper

Titans?... I need a new game room round back here some rocks.
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Old 20th Mar 2009, 07:41 PM   #31
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I base it off from the Scripts in the monsters because it is the way the programmers followed the whole story line they based the game of. I'm not sure if there was an official story of the Unreal game released by Epic or not but from what I've heard it is pretty accurate by how the script in them works.

This is the code in the main Skaarj class and the Attitude towards its kind, Nali and others:
Code:
function eAttitude AttitudeToCreature(Pawn Other)
{
	if ( Other.IsA('Skaarj') )
	{
		if ( Other.IsA('SkaarjBerserker') )
			return ATTITUDE_Ignore;
		else
			return ATTITUDE_Friendly;
	}
	else if ( Other.IsA('Pupae') )
		return ATTITUDE_Friendly;
	else if ( Other.IsA('Nali') )
		return ATTITUDE_Hate;
	else if ( Other.IsA('WarLord') || Other.IsA('Queen') )
		return ATTITUDE_Friendly;
	else
		return ATTITUDE_Ignore;
}
The above code tells me that the skaarjs are friendly with Pupaes, Warlords and Queens. They ignore the SkaarjBerserkers unless they're attacked by them.


this detemines what the SkaarjBerserker does and it looks like they attack anything -even themselves- but not the Pupaes:
Code:
function eAttitude AttitudeToCreature(Pawn Other)
{
	if ( Other.IsA('ScriptedPawn') && !Other.IsA('Pupae') )
		return ATTITUDE_Hate;
	else
		return ATTITUDE_Ignore;
}

The Queens don't attack skaarjs and pupaes. She attacks any other creatures including Warlords and her own type. She really hates the Nalis and SkaarjBerserkers and with no doubt will attack them:
Code:
function eAttitude AttitudeToCreature(Pawn Other)
{
	if ( Other.IsA('Skaarj') )
	{
		if ( Other.IsA('SkaarjBerserker') )
			return ATTITUDE_Hate;
		else
			return ATTITUDE_Friendly;
	}
	else if ( Other.IsA('Pupae') )
		return ATTITUDE_Friendly;
	else if ( Other.IsA('Nali') )
		return ATTITUDE_Hate;
	else
		return ATTITUDE_Ignore;
}

The Pupaes are friendly with the Skaarjs, Queens and Warlords but will attack SkaarjBerserker if they are attacked by them. They will attack any other creature for sure:
Code:
function eAttitude AttitudeToCreature(Pawn Other)
{
	if ( Other.IsA('Pupae') )
		return ATTITUDE_Friendly;
	else if ( Other.IsA('Skaarj') )
	{
		if ( Other.IsA('SkaarjBerserker') )
			return ATTITUDE_Ignore;
		else
			return ATTITUDE_Friendly;
	}
	else if ( Other.IsA('WarLord') || Other.IsA('Queen') )
		return ATTITUDE_Friendly;
	else if ( Other.IsA('ScriptedPawn') )
		return ATTITUDE_Hate;
}

There is no attitude code for the Warlords meaning that they will attack anything that attacks them including pupaes. It looks like they have no respect towards their own race making them the meanest of all skaarjs.

From what I see in the scripts I conclude that the Pupaes are actually skaarj babies and can be eaten by the mean Warlords if they're not respectful to them lol. Also, it looks like the SkaarjBerserkers play a big role in their race and are hated by their own kind and can even be attacked by the pupaes as well. This makes me wonder if the story line on the skaarjs matches with what is scripted in their classes and if it is as accurate as it seems.
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Old 21st Mar 2009, 05:43 AM   #32
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Originally Posted by War_Master View Post
From what I see in the scripts I conclude that the Pupaes are actually skaarj babies and can be eaten by the mean Warlords if they're not respectful to them lol.
And Warlords have eating animations - they'll strike a carcass with various melee attacks and eat it (the carcass still stand obviously).

Put "Mutilating" in the Warlord's Orders. It was supposed to be used in this deleted part of Nyleve which I have recreated; check here.
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Old 21st Mar 2009, 06:57 AM   #33
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Exus, you're looking at the wrong article.
http://liandri.beyondunreal.com/Pupa

And note that "Pupa" is the singular, not "Pupae"! So fix that, War Master
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Old 21st Mar 2009, 07:00 AM   #34
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Where the hell it is said that Pupa is the singular? Only Pupae is the official name.
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Old 21st Mar 2009, 08:33 AM   #35
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Quote:
Originally Posted by GreatEmerald View Post
Exus, you're looking at the wrong article.
http://liandri.beyondunreal.com/Pupa
oh.this article makes all clear.ty emerald,LA is goldworth
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Old 21st Mar 2009, 12:34 PM   #36
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Quote:
Originally Posted by UBerserker View Post
And Warlords have eating animations - they'll strike a carcass with various melee attacks and eat it (the carcass still stand obviously).

Put "Mutilating" in the Warlord's Orders. It was supposed to be used in this deleted part of Nyleve which I have recreated; check here.
Howver that map will only work with UT as it was resaved there....so I better suggest players that don't have UT to recreate the thing themselves, it is easy, plus they can position the warlord how they feel like and edit his sight better.

AH wait you didn't put it for download there....sorry...so its the instructions thread and people should follow that if they want it to get to work...btw the alarm points were already set for me no need to alter them..

Last edited by Leo(T.C.K.); 21st Mar 2009 at 12:38 PM.
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Old 21st Mar 2009, 02:27 PM   #37
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Quote:
Originally Posted by UBerserker View Post
Where the hell it is said that Pupa is the singular? Only Pupae is the official name.
-ae is an ending in English. It is used only with plural forms when talking about species and a few other things, usually derived from Latin. The singular forms of these words end with the letter -a.
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Old 21st Mar 2009, 05:35 PM   #38
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That's bull****. Why is the classname named pupae then? ANd why does it say killed by pupae and not pupa?
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Old 21st Mar 2009, 05:52 PM   #39
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Originally Posted by Leo(T.C.K.) View Post
That's bull****. Why is the classname named pupae then? ANd why does it say killed by pupae and not pupa?
Exactly. Plus, Pupae is the name of a member of an alien race, so things are different; even if the whole "ae" ending used for larvae as an example is true D:

It's only "Pupae".
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Old 21st Mar 2009, 06:48 PM   #40
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Quote:
Originally Posted by Leo(T.C.K.) View Post
That's bull****. Why is the classname named pupae then? ANd why does it say killed by pupae and not pupa?
Coding oversights.

That said, there's lots of Pupae, so for you to be killed by one you generally have to suck or be weak.
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