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#1 |
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Custom loading screens and disabling intro videos
The usual "use at your own risk" stuff applies.
This thread had me curious, so I poked around a bit with the bink encoder and sure enough - UT3 is quite content with homebrew bink videos. I went ahead and put together a quick one frame of blackness for those who are wishing to disable the intros and loading screens, you can get it here at a whopping 264 bytes. Go to ~\unreal tournament 3\UTGame\Movies, backup the files you wish to replace (they all have obvious names), and copy as many instances as needed of the black.bik file there while obviously renaming it to the original files' names. I also threw together a super quick powerup respawn times chart (preview) for myself, since I'm horrible at remembering them. Lastly I did a street fighter loading screen pack since I'm going through an SF phase (sue me) and just wanted to see how the quality turned out if I encoded pics 1:1 to my resolution. Previews here: [1] [2] [3] [4] [5] [6] [7] [8] Let me know how it works out, I'm not sure what happens if you try running them on other aspect ratios. These are 16:10.
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SPIWAWAWWO |
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#2 |
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Nice artwork on the screens. Did you draw/paint those?
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Love sucks.... but true love swallows. |
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#3 |
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I just deleted the intro videos. Works fine.
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Angel Mapper - Prometheus Did she make you cry, make you break down, shatter your illusions of love. Is it over now, do you know how, pick up the pieces and go home. |
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#4 |
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how you become manta?
Join Date: Dec. 8th, 2008
Location: S. Florida
Posts: 76
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The intro videos can be disabled via .ini files and also through command line.
Command line: "C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe" -nostartupmovies Ini file: Open My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTEngine.ini Use semicolon to comment out the movies like this: [FullScreenMovie] ;StartupMovies=Copyright_PC ;StartupMovies=EpicLogo ;StartupMovies=MidwayLogo ;StartupMovies=UE3_logo ;StartupMovies=Nvidia_PC ;StartupMovies=Intel_Duo_Logo ;StartupMovies=UT_loadmovie1 |
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#5 |
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+1 post above!
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![]() ![]() U-Engine Games | Liandri Archives | FragBU FragBU TeamSpeak: beyondunreal.com Pw: bubu |
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#6 |
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Nah, they're just a random mix of official and random ones from 5 minutes of googling. The inky outline ones are official promotional art for SF4.
I made the powerup timer chart though! Sweet, didn't know about the inis. That's a much easier way to do it. I don't suppose it's possible to rewrite the loading protips? I tried that at first (as well as just making empty .bik files) but ut3 crashed on me then
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SPIWAWAWWO Last edited by Fuzzle; 15th Feb 2009 at 04:34 PM. |
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#7 |
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UT Install Directory/UTGame/Localization/INT (assuming you're running English language)/UTGameUI.int, or if you're using an alternate language (e.g; DEU, ESP) that will be the extension.
Sections: [LoadingHints_UTDeathmatch] [LoadingHints_UTOnslaughtGame] [LoadingHints_UTVehicleCTFGame] [LoadingHints_UTCTFGame] [LoadingHints_UTTeamGame] If you add hints, be sure to update the Hint_Count parameter at the end of each section. |
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#8 |
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yay, thanks.
Might as well remove them all, being so pro and everything.
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SPIWAWAWWO |
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#9 | |
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Quote:
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