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Old 28th Jan 2009, 09:41 PM   #1
Phoenix_Wing
Official Kantham Stalker
 
Join Date: Mar. 28th, 2008
Location: California
Posts: 386
Multiple Objectives

How would i go about multiple objectives triggering an event? I have 3 plant bomb events, and i want them to trigger a giant explosion after each of them has been placed, but how would i make a trigger that checks to see if all 3 have been completed and then delays the next objective from turning on until the bombs go off? Sorry if thats confusing, but heres what it is:

1. Plant Explosives
Plant Explosives
Plant Explosives
------------------------> The trigger would go here after all 3 are finished.
2. Move onto other objective

Also what sort of emitter would i use to create a giant explosion feel? I can use basic ones but they dont quite fit the explosion feel.
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Old 29th Jan 2009, 01:19 AM   #2
Wail of Suicide
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Join Date: Apr. 11th, 2006
Posts: 740
Quote:
Originally Posted by Phoenix_Wing View Post
How would i go about multiple objectives triggering an event? I have 3 plant bomb events, and i want them to trigger a giant explosion after each of them has been placed, but how would i make a trigger that checks to see if all 3 have been completed and then delays the next objective from turning on until the bombs go off? Sorry if thats confusing, but heres what it is:

1. Plant Explosives
Plant Explosives
Plant Explosives
------------------------> The trigger would go here after all 3 are finished.
2. Move onto other objective

Also what sort of emitter would i use to create a giant explosion feel? I can use basic ones but they dont quite fit the explosion feel.
Add a Counter actor (under Trigger). What a counter does is basically counts up to a specified number (in this case 3) before it triggers its event. So you will want to create 3 objectives which trigger your counter, and then have your counter trigger another event for your next objective.
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