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Old 31st Jan 2009, 10:56 AM   #361
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Wait, so it's coming in two weeks? Wait, that's another BU running joke, isn't it...
Brainy one this, there's no sneaking one past you KS is there?
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Old 31st Jan 2009, 11:01 AM   #362
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http://liandri.beyondunreal.com/Unre...t_2003#History
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Old 31st Jan 2009, 06:58 PM   #363
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Holy hell that's a big list... O_O
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Welcome to BuF, home of the bukkake angel O_o...
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Old 31st Jan 2009, 09:44 PM   #364
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Originally Posted by BooGiTyBoY View Post
They should have patched these fixes a few months or so after the games release, not TWO YEARS later after they were finished with their console priorities.
Game was released in 2007... it's 2009 Epic.
As much as I agree with the game deserving such patching immediately post-release, do remember that it's really only One year (+ two months) since retail..

Also, all of this is really just preparation for an UT3 'Gold' re-release, which will feature both the 2.0 update and the Titan pack, the latter of which is apparently insanely huge.
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Old 1st Feb 2009, 12:14 AM   #365
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Are there any plans to address compatibility issues with Windows 7 x64 in this patch? I just got the beta installed on my main machine and the game (installed via Steam) can't find DirectX for some reason.
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Old 1st Feb 2009, 12:50 AM   #366
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Are there any plans to address compatibility issues with Windows 7 x64 in this patch? I just got the beta installed on my main machine and the game (installed via Steam) can't find DirectX for some reason.
Considering Windows 7 is only beta, I highly doubt they're really concerned about it.
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Old 1st Feb 2009, 01:07 AM   #367
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Well since DirectX 11 is in the retail release as well as the beta, I'd say they have reason enough to be somewhat concerned.
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Old 1st Feb 2009, 10:11 AM   #368
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Originally Posted by shoptroll View Post
Are there any plans to address compatibility issues with Windows 7 x64 in this patch? I just got the beta installed on my main machine and the game (installed via Steam) can't find DirectX for some reason.
It's because Windows 7 doesn't have any libraries installed for DX10 or DX9. You have to get them manually.

Just google for the dll file names and copy them into your UT3\Binaries folder. It took me about 2 minutes to find all the DLLs I needed and now it runs great. Only problem is it constantly forgets my CD key and it also won't remember my Gamespy password.
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Old 1st Feb 2009, 10:33 AM   #369
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It actually does, but no need to download dll's separately. Just download latest DirectX redistributable and it will do the work for you.
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Old 1st Feb 2009, 10:40 AM   #370
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Yep, I didn't feel like installing it
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Old 1st Feb 2009, 10:55 AM   #371
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Originally Posted by Raynor.Z View Post
It actually does, but no need to download dll's separately. Just download latest DirectX redistributable and it will do the work for you.
Yeah I skipped the DX9 installation when I first ran UT3 thinking it wouldn't be a problem. Installed it, works fine... But I'm not getting any audio on the Bink movies. Which might be a blessing in disguise right?
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Old 1st Feb 2009, 11:34 AM   #372
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Originally Posted by shoptroll View Post
Yeah I skipped the DX9 installation when I first ran UT3 thinking it wouldn't be a problem. Installed it, works fine... But I'm not getting any audio on the Bink movies. Which might be a blessing in disguise right?
This is a REALLY annoying problem in Windows 7. Here is how you can fix it.

This fixed it.

1) Download this:
http://files.filefront.com/Alchemy+U.../fileinfo.html
(You don't need a Creative card)

2) Install

3)Add game
Game Path: Path to UT3 folder
Install to subfolder Binaries

4) SOUND NOW WORKS IN CINEMATICS!!!!!
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Liandri Archives - A veritable smorgasbord of information about the Unreal series
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Old 1st Feb 2009, 12:46 PM   #373
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Awesome. Thanks Brizz!

EDIT: Oh excellent, it fixes other games too. Why didn't Daniel_K include this in his driver pack?
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Old 1st Feb 2009, 02:58 PM   #374
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Option to allow for custom characters to load at all times (no default characters, but may get hitches when new players join? Correct me if I'm wrong but does that mean... no more generic player models after player count goes past 10?
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Old 1st Feb 2009, 03:34 PM   #375
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Option to allow for custom characters to load at all times (no default characters, but may get hitches when new players join? Correct me if I'm wrong but does that mean... no more generic player models after player count goes past 10?
You could up that number in Patch 1.3, but you are correct. It should work when you switch teams and such, too.

The tradeoff, of course, is slightly increased load times and possibly hitches when someone joins the game.
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Old 2nd Feb 2009, 10:07 PM   #376
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Originally Posted by Dark Pulse View Post
You could up that number in Patch 1.3, but you are correct. It should work when you switch teams and such, too.

The tradeoff, of course, is slightly increased load times and possibly hitches when someone joins the game.
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Old 3rd Feb 2009, 12:02 PM   #377
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Originally Posted by Apathy. View Post
I don't understand why people keep getting this idea that Steam is required for the upcoming patch and bonus stuff.
because llamas just have to troll - they cant help tehmselves...
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Old 3rd Feb 2009, 01:50 PM   #378
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But llamas are cute tho'.
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Old 3rd Feb 2009, 01:55 PM   #379
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...after thinking a bit bout this, how about a new poll Dark Pulse?

Q. Who cares about or wants any of the Players back that don't play UT3 anymore, never did or havent stopped whining about it since its release?

1. Eff No!!
2. Respectfully, I don't want that sh!t in my hair!
3. You have been forcibly removed from the game! Kick!
4. Well ok, Give 'em a second chance, after all llamas n trolls are ppl too.

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Old 3rd Feb 2009, 05:12 PM   #380
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Btw just noticed there isn't in the list fix for carbonfire, I believe the map needs fix at the one lift, often happens that it gets stuck in the middle and with no lift texture or something, I have taken screenshot once of it, but i have lost it by now.
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